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The Effects of Debriefing on the Performance and Attitude of Japanese University Students

机译:汇报对日本大学生的表现和态度的影响

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The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner's Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
机译:作为奥地利和日本之间国际合作的一部分,本研究调查了171名日本大学生汇报的影响。有八个实验条件,如下:对照组,不进行治疗;有趣的游戏,不带汇报;囚徒困境(PD)游戏,不带汇报; PD游戏,带自完成汇报; PD游戏,带向导的汇报; PD游戏,带向导的汇报汇报和概念框架,除了阅读文字外没有游戏,只有研究图片就没有游戏。完成这些活动后,四个参与者组成的小组一起玩了《公路规划游戏》 [1],该游戏涉及合作与冲突。尽管在公路规划比赛中,各组之间的表现没有显着差异(可能是由于组数很少),但是在性能和​​态度方面存在有趣的差异,这将刺激进一步的研究。

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