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Cyber-synchronicity: The concurrence of the virtual and the material via text-based virtual reality.

机译:网络同步:通过基于文本的虚拟现实,虚拟与素材的并发。

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摘要

This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture.;Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant's phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant's virtual and material experiences.;An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant's perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. An original theoretical instrument, the Cyber-Synchronicity model, is used to further explicate the interconnectedness of participant's overall lived experience while engaged in play on Aurealan Realms.;In sum, the research and analysis of respondent interviews demonstrates that there is significant synchronous and synonymous interconnection between a MUD participant's material and virtual lived experience. Further, the Cyber-Synchronicity model is demonstrated as appropriate to graphically represent the nature of the material-virtual interconnection, as well as providing labels for the different aspects of the overall experience, represented as disparate yet connected and interrelated categories.
机译:本文研究了参与者在基于文本的虚拟现实(称为多用户域,MUD)中的体验。通过深入的电子访谈,询问了Aurealan Realms MUD的工作人员和参与者有关他们参加MUD对其自我,社区和文化感知的影响的信息;其次,对访谈进行了定性的主题分析。通过特定的眼光探索参与者的现象学生活经历的本质,以期了解每个参与者的虚拟体验和物质体验之间的任何重大过度或相互联系。;对受访者体验的扩展分析,并结合其他学术研究人员提供的支持资料,可以提供一种地图,用于绘制参与者对物质认同感,社区和文化的感知与对虚拟身份,社区和文化的感知之间的同步和同义关系。最初的理论工具,即网络同步模型,用于进一步阐明参与者在Aurealan领域中进行游戏时的整体生活体验的相互联系。总而言之,对受访者访谈的研究和分析表明,存在着重要的同步和同义词。 MUD参与者的材料和虚拟生活体验之间的相互联系。此外,证明了网络同步模型可以适当地以图形方式表示材料与虚拟互连的性质,并为总体体验的不同方面提供标签,分别表示为相互关联但相互关联的类别。

著录项

  • 作者

    Smith, Jeffrey S.;

  • 作者单位

    Ohio University.;

  • 授予单位 Ohio University.;
  • 学科 Mass Communications.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 384 p.
  • 总页数 384
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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