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Real-time soft tissue and suture simulation.

机译:实时软组织和缝合线仿真。

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摘要

As computer power and graphics capabilities increase, there is growing interest in surgical simulation as a technique to enhance surgeons' training. A computer simulation system could potentially save time and money, reduce the need for cadavers and laboratory animals, and provide objective feedback. However, for surgical simulation to be a useful training tool it must be realistic with respect to tissue deformation, tool interactions, visual rendering, and real-time response.; This dissertation presents several algorithms to deform objects realistically, and interact with these objects in a simulation environment. Soft tissues are represented as mass-spring meshes, allowing for dynamic simulation, as well as a new quasi-static algorithm which improves the simulation speed, provides a guaranteed frame rate, and scales up to large meshes via an automatic computation cutout. Precise collision detection and response are necessary for creating realistic interactions between various types of deformable and rigid objects, and we discuss a simple but efficient hierarchical collision detection scheme. Our work also introduces a novel method of suture (or rope) motion, which looks natural and obeys the physical constraint's caused by both self-collisions in the suture, and collisions between the suture and other objects. We describe what we believe to be the first real-time knot tying simulation, with automatic identification of the knot types.; Finally, we present a specialized microsurgery application which combines and extends the above algorithms. This simulation resolves the interactions between forceps, a suture, and deformable vessels. Using a tracking device to control the forceps, a user can manipulate the suture through two vessel ends, pull them together, and tie them off using the appropriate knots.
机译:随着计算机功能和图形功能的增强,人们对外科手术模拟作为一种增强外科医生培训的技术越来越感兴趣。计算机仿真系统可以潜在地节省时间和金钱,减少对尸体和实验动物的需求,并提供客观的反馈。但是,要使外科手术模拟成为有用的训练工具,就组织变形,工具相互作用,视觉渲染和实时响应而言,它必须是现实的。本文提出了几种算法来使物体真实变形,并在模拟环境中与这些物体相互作用。软组织被表示为质量弹簧网格,可以进行动态仿真,以及一种新的准静态算法,该算法可以提高仿真速度,提供有保证的帧频并通过自动计算切口扩展到较大的网格。精确的碰撞检测和响应对于在各种类型的可变形对象和刚性对象之间创建现实的交互是必不可少的,我们将讨论一种简单而有效的分层碰撞检测方案。我们的工作还介绍了一种新颖的缝合线(或绳子)运动方法,该方法看起来很自然,并且服从由缝合线中的自碰撞以及缝合线与其他对象之间的碰撞引起的物理约束。我们描述了我们认为的第一个实时打结模拟,并自动识别了打结类型。最后,我们提出了一个专门的显微外科应用程序,它结合并扩展了上述算法。该模拟解决了镊子,缝合线和可变形血管之间的相互作用。使用跟踪设备控制钳子,使用者可以通过两个血管末端操纵缝合线,将缝合线拉在一起,然后使用适当的打结将它们绑起来。

著录项

  • 作者

    Brown, Joel.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Computer Science.; Health Sciences Medicine and Surgery.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 110 p.
  • 总页数 110
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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