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Relationships between human-computer interface designs and learner interactions in a constructivist-based microworld learning environment.

机译:在基于建构主义者的微观世界学习环境中,人机界面设计与学习者互动之间的关系。

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摘要

The purpose of this study was to investigate the relationships between learner interaction(s) and the use of hypertext-based and virtual reality enhanced hypermedia microworld interfaces in a constructivist-designed microworld.; Sixty-seven high school students from a rural midwestern high school participated in this study. Subjects interacted with a computer-based microworld computer program that served as both an instructional program and a testing instrument. The program, specially developed for this study, randomly assigned either a hypertext or virtual-reality-based interface for the subject to use. The program then placed subjects into a constructivist-based microworld scenario in which they were to assume the role of a police investigator. This role included reviewing the evidence and deciding which criminal charges should be filed against a hypothetical suspect. The software tracked and timed user movement through the program. The results were later tabulated and served as the raw data for analysis.; Results of this study indicated that use of a virtual reality interface was associated with increased interactivity and reduced time on task, while the converse appeared to be true of the hypertext interface. In addition, there appeared to be a relationship between the interface a subject used and the confidence with which a subject filed a charge against the hypothetical suspect. Subjects using the virtual reality interface appeared to be more confident in the fact that the charge was justified, while hypertext interface users appeared to be less confident.
机译:这项研究的目的是调查学习者互动与在建构主义者设计的微世界中使用基于超文本和虚拟现实增强的超媒体微世界接口之间的关系。来自农村中西部高中的67名高中学生参加了这项研究。受试者与基于计算机的微世界计算机程序进行交互,该计算机程序既是教学程序,又是测试仪器。该程序是专为本研究开发的,它为受试者随机分配了超文本或基于虚拟现实的界面。然后,该程序将受试者置于基于建构主义者的微观世界场景中,在这种场景中,他们将扮演警察调查员的角色。该角色包括审查证据并决定应针对假想嫌疑人提起哪些刑事指控。该软件通过程序跟踪和定时用户的移动。随后将结果制成表格并用作分析的原始数据。这项研究的结果表明,使用虚拟现实界面会增加交互性并减少任务时间,而相反的情况似乎适用于超文本界面。另外,在受试者使用的界面与受试者对假设的嫌疑人提出指控的信心之间似乎存在联系。使用虚拟现实界面的受试者似乎对收费合理这一事实更加自信,而超文本界面用户​​则似乎不太自信。

著录项

  • 作者

    Beal, James Wade.;

  • 作者单位

    Northern Illinois University.;

  • 授予单位 Northern Illinois University.;
  • 学科 Education Educational Psychology.; Education Technology.; Computer Science.
  • 学位 Ed.D.
  • 年度 2001
  • 页码 161 p.
  • 总页数 161
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 教育心理学;自动化技术、计算机技术;
  • 关键词

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