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Design and Implementation of a Virtual Reality Laboratory for Mechanical Maintenance

机译:机械维修虚拟现实实验室的设计与实现

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摘要

Every manufacturing facility requires preventive and corrective maintenance to their industrial equipment to maintain the performance indicators to their desired levels. One of the limitations related to maintenance is the training of new and existing personnel. New personnel are unaware of the necessary steps and skills to perform maintenance on equipment. The lack of available training equipment often requires either shutting down operations, which cost the industry money and/or putting trainees and other employees in potentially dangerous situations if mistakes are made during live operations without previous training. At the educational level, students lack the proper industrial grade training due to the lack of relevant equipment and high budget constraints. Universities often train students with obsolete equipment or lower level training stations as compared to the one's used at an industrial level. For these reasons, Virtual Scenarios for Maintenance are proposed in this research.;The potential of laboratories relies on their ability to carry out industrial personnel training in a safer and more efficient way without the constraints of equipment availability and budget constraints. Virtual Scenarios lower the cost of maintenance, increase safety, reduce replacement costs for obsolete equipment and open options for online training. Virtual Scenarios for Maintenance open new avenues for education, since components possess the physical, electrical, and mechanical characteristics of the industry necessary to simulate real behavior without the limitations of having to acquire and maintain a physical laboratory or industrial space reserved for training. This research covers the development of one specific virtual scenario for training in Mechanical Maintenance, by virtualizing a standard DC motor and creating a Virtual Reality Scenario tutorial.;The procedure followed is one established through common video game development and evolves the methods used in the entertainment industry for educational and training purposes.;The method is defined by the following steps: The first step of the development process starts with the design specifications. The mechanical process or machine that the virtual process in this research will recreate has to be analyzed thoroughly and understood.;Secondly, in the design and modeling step, the machine and/or mechanical process, the tools use to perform specific tasks and the surroundings have to be designed and created using 3D modeling software.;The third step focuses on the environment design where the knowledge gained in phase one, combined with the 3D modeling from step two are put together to create a realistic environment, a representation of a real world laboratory, manufacturing facility or, in this case, a maintenance workshop.;The fourth step, and one of the most important in the whole process, is the environmental and behavior programming. This step focuses on implementing C# programming to create realistic animations that allow the trainee to interact with objects like tools, machines, components and more. This programming also allows for the environment to behave realistically with factors such as weight, mass, drag, and force.;The sixth, and final step, centers on creating a tutorial, which guides the trainee through a certain procedure; in this case, the procedure to assemble and disassemble an AC motor in order to change the bearings. The tutorial includes voice commands and full interaction with VR hardware.
机译:每个制造工厂都需要对其工业设备进行预防性和纠正性维护,以将性能指标维持在所需水平。与维护相关的限制之一是对新员工和现有员工的培训。新人员不知道执行设备维护所需的步骤和技能。缺少可用的培训设备通常需要关闭操作,这会浪费行业金钱,并且/或者如果在未经事先培训的情况下进行现场操作时出错,则使受训人员和其他员工处于潜在的危险状况。在教育方面,由于缺乏相关设备和高预算限制,学生缺乏适当的工业级培训。与工业上使用的设备相比,大学通常使用陈旧的设备或较低级别的培训站来培训学生。基于这些原因,本研究提出了虚拟维修方案。实验室的潜力取决于其以更安全,更有效的方式进行工业人员培训的能力,而不受设备可用性和预算的限制。虚拟方案降低了维护成本,提高了安全性,减少了过时设备的更换成本,并提供了在线培训的开放选择。虚拟维修场景为教育开辟了新途径,因为组件具有模拟真实行为所必需的行业物理,电气和机械特性,而不必获取和维护为培训而保留的物理实验室或工业空间。这项研究通过虚拟化标准直流电动机并创建虚拟现实场景教程,涵盖了一种针对机械维护培训的特定虚拟场景的开发。;以下过程是通过普通视频游戏开发建立的,并发展了用于娱乐的方法工业用于教育和培训目的。该方法由以下步骤定义:开发过程的第一步始于设计规范。必须彻底分析和理解此研究中的虚拟过程将重现的机械过程或机器。其次,在设计和建模步骤中,机器和/或机械过程中,用于执行特定任务和周围环境的工具第三步着重于环境设计,其中将第一阶段中获得的知识与第二步中的3D建模相结合,以创建一个真实的环境,代表真实的环境。世界实验室,制造工厂,或者在这种情况下,是维修车间。第四步,也是整个过程中最重要的一步,是环境和行为编程。此步骤的重点是实现C#编程以创建逼真的动画,使受训者可以与工具,机器,组件等对象进行交互。该编程还允许环境在诸如重量,质量,阻力和力等因素下表现出逼真的行为。第六步,也是最后一步,以创建教程为中心,该教程将指导学员通过特定程序进行操作。在这种情况下,组装和拆卸交流电动机以更换轴承的步骤。该教程包括语音命令以及与VR硬件的完全交互。

著录项

  • 作者单位

    Morehead State University.;

  • 授予单位 Morehead State University.;
  • 学科 Engineering.;Computer science.;Computer engineering.
  • 学位 M.S.
  • 年度 2018
  • 页码 71 p.
  • 总页数 71
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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