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Inhibitory control in mind and brain 2.0: Blocked-input models of saccadic countermanding

机译:大脑和大脑2.0的抑制性控制:萨卡迪奇反击的封锁输入模型

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摘要

The interactive race model of saccadic countermanding assumes that response inhibition results from an interaction between a go unit, identified with gaze-shifting neurons, and a stop unit, identified with gaze-holding neurons, in which activation of the stop unit inhibits the growth of activation in the go unit to prevent it from reaching threshold. The interactive race model accounts for behavioral data and predicts physiological data in monkeys performing the stop-signal task. We propose an alternative model that assumes that response inhibition results from blocking the input to the go unit. We show that the blocked-input model accounts for behavioral data as accurately as the original interactive race model and predicts aspects of the physiological data more accurately. We extend the models to address the steady-state fixation period before the go stimulus is presented and find that the blocked-input model fits better than the interactive race model. We consider a model in which fixation activity is boosted when a stop signal occurs and find that it fits as well as the blocked input model but predicts very high steady-state fixation activity after the response is inhibited. We discuss the alternative linking propositions that connect computational models to neural mechanisms, the lessons to be learned from model mimicry, and generalization from countermanding saccades to countermanding other kinds of responses.
机译:拍击反击的交互式种族模型假定响应抑制是由视线移动神经元识别的go单元和视线保持神经元识别的停止单元之间的相互作用导致的,其中停止单元的激活抑制了视神经的生长。激活go单元以防止其达到阈值。交互式种族模型考虑了行为数据并预测了执行停止信号任务的猴子的生理数据。我们提出了一个替代模型,该模型假定响应抑制是由于阻止go单元的输入而导致的。我们表明,阻塞输入模型与原始交互式种族模型一样准确地说明了行为数据,并且更准确地预测了生理数据的各个方面。我们扩展了模型以解决提出围棋刺激之前的稳态注视期,发现阻塞输入模型比交互式竞赛模型更适合。我们考虑一个模型,在该模型中,当出现停止信号时,固定活动会增强,并且发现它与阻塞的输入模型一样合适,但是在响应被抑制后,预测到非常高的稳态固定活动。我们讨论了将计算模型连接到神经机制的替代链接命题,从模型模仿中吸取的教训以及从反击扫视到反击其他类型响应的概括。

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