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Presentation and validation of 'The Learning Game,' a tool to study associative learning in humans

机译:“学习游戏”的演示和验证,一种学习人类联合学习的工具

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摘要

This article presents a 3-D science-fiction-based videogame method to study learning, and two experiments that we used to validate it. In this method, participants are first trained to respond to enemy spaceships (Stimulus 2, or S2) with particular keypresses, followed by transport to a new context (galaxy), where other manipulations can occur. During conditioning, colored flashing lights (Stimulus 1, or S1) can predict S2, and the response attached to S2 from the prior phase comes to be evoked by S1. In Experiment 1 we demonstrated that, in accord with previous findings from animals, conditioning in this procedure was positively related to the ratio of the time between trials to the time within a trial. Experiment 2 demonstrated the phenomena of extinction, timing, and renewal. Responding to S1 was slightly lost with a context change, and diminished over trials in the absence of S2. On early extinction trials, responding during S1 declined after the time that S2 normally occurred. Extinguished responding to S1 recovered robustly with a context change.
机译:本文介绍了一种基于3-D科学小说的视频游戏方法来学习学习,以及我们用于验证它的两项实验。在该方法中,首先培训参与者以响应特定键口的敌人宇宙飞船(刺激2或S2),然后通过运输到新的上下文(星系),其中可以发生其他操纵。在调节期间,彩色闪光灯(刺激1或S1)可以预测S2,并且通过S1引起从先前阶段附接到S2的响应。在实验1中,我们证明,根据动物的先前发现,在该程序中的调理与试验期间的试验之间的时间与试验中的时间的比例呈正相关。实验2展示了灭绝,时间和更新的现象。在没有S2的情况下,响应S1略微丢失,并且在没有S2的试验中减少。在早期消失试验中,在S2通常发生的时间后,S1期间的响应下降。熄灭响应S1强大地恢复,随着上下文的变化。

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