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Back To The Retro Future

机译:回到复古的未来

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The year is 22077, and the US has been laid to waste for two centuries now following a global nuclear war with China. But what remains of Washington, DC is no ordinary postapocalyptic nightmare. Set in an alternative universe that split from our own after World War II, Bethesda Game Studios' Fallout 3 imagines what America might have looked like had the 1950s idyllic "world of tomorrow" actually come true. It then takes this advanced, retro-futuristic world, with its robot butlers, nuclear-powered cars, and tape-driven computers, and drops an atomic bomb on it. Everything is reduced to a radioactive wasteland, albeit one that retains the aesthetics and design sensibilities of the '50s, and remains firmly entrenched in the stilted, cultural norms and proprieties of a Leave It to Beaver episode. The new Fallout game, released in late 2008, continues the series' story line. One of the more intriguing aspects of the property continues to be its retro look, created mainly with Autodesk's 3ds Max. And for this title, the setting adds an emotional element and more.
机译:那年是22077,在与中国发生全球核战争之后,美国已经浪费了两个世纪。但是华盛顿特区剩下的并不是普通的世界末日噩梦。贝塞斯达游戏工作室的《辐射3(Fallout 3)》设置在第二次世界大战后与我们自己分裂的另一个宇宙中,他想象着1950年代田园诗般的“明天的世界”真正实现后,美国可能会看起来像什么。然后,它带着机器人管家,核动力汽车和磁带驱动的计算机进入了这个先进的,具有未来感的世界,并向其投掷了原子弹。尽管保留了上世纪50年代的美学和设计敏感性,并且牢牢地根植在《向海狸放飞》的高跷,文化规范和专有性中,但一切都变成了放射性的荒原。 2008年下半年发布的新《辐射》游戏延续了该系列的故事情节。该属性最引人入胜的方面之一仍然是其复古外观,主要是使用Autodesk的3ds Max创建的。对于这个标题,设置增加了情感元素等等。

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