The year is 22077, and the US has been laid to waste for two centuries now following a global nuclear war with China. But what remains of Washington, DC is no ordinary postapocalyptic nightmare. Set in an alternative universe that split from our own after World War II, Bethesda Game Studios' Fallout 3 imagines what America might have looked like had the 1950s idyllic "world of tomorrow" actually come true. It then takes this advanced, retro-futuristic world, with its robot butlers, nuclear-powered cars, and tape-driven computers, and drops an atomic bomb on it. Everything is reduced to a radioactive wasteland, albeit one that retains the aesthetics and design sensibilities of the '50s, and remains firmly entrenched in the stilted, cultural norms and proprieties of a Leave It to Beaver episode. The new Fallout game, released in late 2008, continues the series' story line. One of the more intriguing aspects of the property continues to be its retro look, created mainly with Autodesk's 3ds Max. And for this title, the setting adds an emotional element and more.
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