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Development of a game-design workshop girls' interest towards computing through exploration to promote young identity

机译:开发一个游戏设计工作室,女孩通过探索来促进年轻人的身份,从而对计算产生兴趣

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Despite recent improvements, women remain underrepresented in Computer Science (CS) in both industry and higher education. Self-perception and identity play an important role in young women's opinions of careers in CS. We believe that by presenting software programming in a way that facilitates identity exploration early on, young girls will be more likely to consider careers in CS later in life. In partnership with an organization that focuses on technology education for middle school girls we developed a game design workshop in an effort to change young girls' perception of CS by increasing their knowledge of programming and empowering them to develop their own identities as computer scientists. This paper presents the results of a case study with 21 participants that was carried out to evaluate the workshop's short-term influence on young girls' attitudes towards CS. The study employed a mixed methods design, including a pre and post application of a validated survey instrument, focus-group interviews, and content analysis of games developed by the students. The pre and post surveys focused on how students' attitudes towards computing may have been influenced by their participation in the workshop; the focus-group interviews aimed to gain further insight into their workshop experience; and the content analysis of games focused on the learning outcomes of our workshop. The findings suggest that the workshop resulted in improvements in both young girls' attitudes towards CS as well as in their self-reported confidence and competence with computers. These results highlight the importance of providing positive identity exploration opportunities in shaping female students' attitudes towards CS. (C) 2017 Elsevier Ltd. All rights reserved.
机译:尽管最近有所改善,但在工业和高等教育领域,计算机科学(CS)的女性人数仍然不足。自我感知和身份在年轻女性对CS职业的看法中起着重要作用。我们相信,通过以提早促进身份探索的方式展示软件程序,年轻女孩将更有可能在晚年生活中从事CS的职业。与一家专注于初中女孩的技术教育的组织合作,我们开发了一个游戏设计研讨会,以通过增加年轻女孩的编程知识并赋予他们发展自己的计算机科学家身份来改变年轻女孩对CS的认识。本文介绍了一个由21名参与者组成的案例研究的结果,旨在评估该研讨会对年轻女孩对CS态度的短期影响。该研究采用了混合方法设计,包括经过验证的调查工具的前后应用,焦点小组访谈以及学生开发的游戏的内容分析。事前和事后调查的重点是学生对研讨会的态度可能会如何影响他们对计算机的态度;焦点小组访谈旨在进一步了解他们的研讨会经验;而游戏的内容分析则侧重于我们研讨会的学习成果。调查结果表明,该研讨会改善了年轻女孩对CS的态度,并提高了她们自我报告的对计算机的信心和能力。这些结果突出了提供积极的身份探索机会对塑造女学生对CS的态度的重要性。 (C)2017 Elsevier Ltd.保留所有权利。

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