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Opening The Door: An evaluation of the efficacy of a problem-based learning game

机译:打开门:评估基于问题的学习游戏的功效

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摘要

As higher education institutions seek to improve undergraduate education, initiatives are underway to target instructional methods, re-examine curricula, and apply innovative technologies to better engage students with content. This article discusses the findings of an exploratory study focused on a course redesign that game elements, PBL methods, and 3-D communication tools in an introductory computing course. Some of these findings included an appreciation for how the technology skills gained in the course applied to the world of work, an understanding of the significant role that interpersonal communications play in learning and in career success, a sense of empowerment fostered by access to resources, and an increased willingness to play, explore, and experiment with tools, content, and design processes.
机译:随着高等教育机构寻求改善本科教育,正在采取各种措施来针对教学方法,重新审查课程并应用创新技术以更好地让学生与内容互动。本文讨论了一项探索性研究的发现,该研究侧重于重新设计课程,该课程重新设计了入门计算课程中的游戏元素,PBL方法和3-D通讯工具。其中一些发现包括对在此课程中获得的技术技能如何应用于工作世界的理解,对人际交流在学习和职业成功中的重要作用的理解,通过获取资源培养的赋权感,并且越来越愿意玩,探索和试验工具,内容和设计流程。

著录项

  • 来源
    《Computers & education》 |2012年第1期|p.397-412|共16页
  • 作者单位

    Department of Learning Technologies, College of Information, University of North Texas, 3940 N. Elm, Rm. G150/G187, Demon, TX 76207, USA;

    Department of Learning Technologies, College of Information, University of North Texas, 3940 N. Elm, Rm. G150/G187, Demon, TX 76207, USA,Mchland College, 2800 Abrams Rd., Dallas, TX 75243, USA;

    Department of Learning Technologies, College of Information, 3940 N. Elm, Rm. CI50 Demon, TX 76207, USA;

    Department of Learning Technologies, College of Information, University of North Texas, 3940 N. Elm, Rm. G150/G187, Demon, TX 76207, USA;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    blended learning; course design; undergraduate; educational game; achievement; problem-based learning;

    机译:混合式学习;课程设计;大学本科;教育游戏;成就;基于问题的学习;

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