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Can playing a video game foster computational thinking skills?

机译:玩电子游戏可以培养计算思维能力吗?

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In this study, we evaluated the cognitive and attitudinal influences of playing a video game, Penguin Go, designed to target the development of middle school students' computational thinking (CT) skills. In addition to the overall effectiveness of the game, we investigated the impact of a specific game feature-constraints on the number of blocks in a solution. Results showed that after playing Penguin Go for less than two hours, students' CT skills improved significantly, but the additional constraints did not generate a significant impact on learning. In addition, the game overall did not influence students' attitudes toward computer science, but the constraints condition of the game negatively influenced students' attitudes toward computer science. Implications of the findings and possible directions for future research regarding using these types of games to foster computational thinking skills are discussed.
机译:在这项研究中,我们评估了玩电子游戏Pengoin Go的认知和态度影响,该游戏旨在针对中学生的计算思维(CT)技能的发展。除了游戏的整体效果之外,我们还研究了特定游戏功能约束对解决方案中的区块数量的影响。结果显示,在玩Pengoin Go不到两个小时之后,学生的CT技能得到了显着提高,但是额外的限制并未对学习产生重大影响。此外,游戏总体上不会影响学生对计算机科学的态度,但是游戏的约束条件会对学生对计算机科学的态度产生负面影响。讨论了这些发现的含义以及有关使用这些类型的游戏来培养计算思维技能的未来研究的可能方向。

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