首页> 外文期刊>Computers & education >Learning to be better at the game: Performance vs. completion contingent reward for game-based learning
【24h】

Learning to be better at the game: Performance vs. completion contingent reward for game-based learning

机译:在游戏中学会更好:表现与基于比赛的游戏学习的完成奖励

获取原文
获取原文并翻译 | 示例
       

摘要

The difficulty of designing intrinsically integrated game-based learning systems has led to alternative design strategies based on extrinsic integration. This study extends prior work on extrinsic integration design by examining the effectiveness of alternative reward structures in integrating learning and game. Specifically, a performance-contingent reward is proposed as a new integration mechanism and its effects on learning, motivation, engagement, and system perception are assessed, vis-a-vis a completion-contingent reward. A group of university students (N = 64) were involved in an empirical experiment designed to determine the effectiveness of the new reward structure in the context of English vocabulary learning and arrow-shooting gaming. The results from the experiment show that the proposed reward structure produces a statistically significant increase in the level of learning, motivation, and engagement. The results are highly encouraging for game-based learning research as the proposed approach is easily extendable, with design implications that are widely applicable.
机译:设计本质上集成的基于比赛的学习系统的难度导致了基于外在集成的替代设计策略。本研究通过检查替代奖励结构在集成学习和游戏中的有效性方面延伸了外部集成设计。具体而言,拟议绩效奖励作为新的一体化机制及其对学习,动机,参与和系统感知的影响,达到了完成的奖励。一群大学生(N = 64)涉及一个实证实验,旨在确定新奖励结构在英语词汇学习和箭头射击游戏中的效果。实验结果表明,拟议的奖励结构产生了学习,动机和参与程度的统计上显着增加。结果对基于游戏的学习研究的结果非常令人鼓舞,因为所提出的方法很容易伸展,具有广泛适用的设计意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号