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Factors Affecting Sense of Presence in a Virtual Reality Social Environment: A Qualitative Study

机译:影响虚拟现实社会环境中存在感的因素:一个定性研究

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摘要

Sense of presence is an important factor influencing the quality of the virtual reality (VR) experience. However, there is limited understanding of what factors affect presence in virtual environments. This study uses a qualitative methodology, specifically thematic analysis, to investigate factors affecting sense of presence in a VR social environment that has been designed for psychological assessment. After experiencing a virtual bar-room that contained interactions with multiple avatars, participants (n = 76) took part in a semistructured interview. Eight key themes and associated subthemes were identified: emotions about self (anxiety, paranoid ideation, and detachment), emotions about others (loneliness, retrospective emotions, and recognition of self), thoughts about self (memories and social judgment), thoughts about others (paranoid ideation and narrative), physiological reactions (anxiety and cybersickness), behavior of avatars (narrative, duration of interaction, and characteristics), interactivity with environment (movement and familiarity), and environmental characteristics (restrictions). Sense of presence was facilitated when the VR elicited genuine cognitive, emotional, and behavioral responses, and when participants created their own narrative about events. Presence decreased when participants experienced diminished agency and experienced physical impediments, such as cybersickness and awareness of apparatus and body movement. Strengths of the study include rich data generated by the qualitative approach and the large sample size. Limitations include lack of follow-up measuring longer-term effects.
机译:存在感是影响虚拟现实质量(VR)体验的重要因素。但是,有限地了解影响虚拟环境存在的因素。本研究使用定性方法,特别是专题分析,调查影响为心理评估设计的VR社会环境中存在的因素。在体验到包含与多个头像的交互的虚拟条室之后,参与者(n = 76)参加了半系统的面试。鉴定了八个关键主题和相关的次次次次次主题:对自己的情绪(焦虑,偏执,脱离),对他人的情绪(孤独,回顾性情绪和自我的认可),关于自我(回忆和社会判断)的想法,对他人的思考(偏执象和叙事),生理反应(焦虑和胭脂节),化身行为(叙事,相互作用持续,特征),与环境的交互性(运动和熟悉)和环境特征(限制)。当VR引发真正的认知,情绪和行为反应时,以及当参与者创造了对事件的叙述时,就会促进存在的存在感。当参与者经历减少机构和经验丰富的物理障碍时,存在下降,例如Cyber​​ickness和设备和身体运动的认识。该研究的优势包括由定性方法和大样本大小产生的丰富数据。限制包括缺乏测量的长期效应。

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    Kings Coll London Dept Psychol Inst Psychiat Psychol & Neurosci London England|South London & Maudsley NHS Fdn Trust Bethlem Royal Hosp Monks Orchard Rd Beckenham Kent England;

    Kings Coll London Dept Psychol Inst Psychiat Psychol & Neurosci London England;

    Kings Coll London Dept Psychol Inst Psychiat Psychol & Neurosci London England|South London & Maudsley NHS Fdn Trust Bethlem Royal Hosp Monks Orchard Rd Beckenham Kent England;

    Kings Coll London Dept Psychol Inst Psychiat Psychol & Neurosci London England|South London & Maudsley NHS Fdn Trust Bethlem Royal Hosp Monks Orchard Rd Beckenham Kent England;

    Kings Coll London Dept Psychol Inst Psychiat Psychol & Neurosci London England|South London & Maudsley NHS Fdn Trust Bethlem Royal Hosp Monks Orchard Rd Beckenham Kent England;

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  • 正文语种 eng
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  • 关键词

    virtual reality; sense of presence; social environment; psychological assessment; qualitative research; thematic analysis;

    机译:虚拟现实;存在感;社会环境;心理评估;定性研究;主题分析;

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