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Schemata, gambits and precedent: some factors in design expertise

机译:图式,技巧和先例:设计专业知识中的一些因素

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The paper begins by outlining some methodological problems, concluding that to understand design expertise we will need to recognise that such practice includes the roles of teams, communication and shared experiences and understandings. It explores the significance of experience in expertise focussing on the way precedent stored in the form of episodic schemata is used by experts to recognise design situations for which gambits are available. The paper combines evidence from new empirical data on the perception of drawings with interviews with expert designers and research on expertise from other cognitive fields. The paper concludes that design expertise cannot be understood by studying actions alone but that our research needs to concentrate on perception and recognition and that we will have to examine conversations and memories as much as drawings.
机译:本文首先概述了一些方法上的问题,并得出结论,要了解设计专业知识,我们将需要认识到这种实践包括团队的角色,沟通以及共享的经验和理解。它探讨了专业知识经验的重要性,重点在于以情节图式形式存储的先例被专家用来识别可供使用的设计情况的方式。本文将来自对图纸感知的新经验数据的证据与专家设计师的访谈以及对其他认知领域专业知识的研究相结合。本文得出的结论是,不能仅通过研究动作来理解设计专业知识,而是我们的研究需要集中于感知和识别,并且我们将必须尽可能地研究对话和记忆。

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