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Quiz and Games as Previous Knowledge Organizers: A Medical Training Experience Report

机译:以前的知识组织者的测验和游戏:医学培训经验报告

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Introduction: Previous knowledge organizers are powerful didactic tools that allow maximizing the meaningful learning process. Objective: To report on the application of quizzes and games called “Brain Quiz and Games” . Method: In the Medical School of the Mato Grosso do Sul State University (UESM), Brazil, during the Perception, Awareness and Emotion module, students performed two quizzes and two games during answering questions both individually and in groups. Descriptive analysis of the results was performed. The results showed that the dynamics stimulated the use of agile and correct reasoning, so necessary for a good medical practice. Students describe reports of motivation in the activities, which reflected in the good student performance in the final grades of the module. The activity of “Brain Quiz and Games” stimulated the advance study of the module content and the creation of subsumers in the cognitive structure of the students. Innovative activities, such as this, should be fostered, as they help students acquire knowledge.
机译:简介:以前的知识组织者是功能强大的教学工具,可以最大限度地利用有意义的学习过程。 目标:报告称为“大脑测验和游戏”的测验和游戏的应用。 方法:在巴西南马托格罗索州立大学(UESM)医学院,在“感知,意识和情感”模块中,学生在回答问题时分别进行了两个小测验和两个游戏,并进行了小组讨论。对结果进行描述性分析。结果表明,动力学刺激了敏捷和正确推理的使用,因此对于良好的医学实践而言这是必需的。学生描述活动中的动机报告,这反映在该模块的最终成绩中学生表现良好。 “智力测验和游戏”的活动刺激了对模块内容的深入研究以及学生认知结构中消费者的创造。应当开展诸如此类的创新活动,因为它们可以帮助学生获得知识。

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