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Serious games, a game changer in teaching neonatal resuscitation? A review

机译:严肃的比赛,一个游戏更换者在教授新生儿复苏?回顾

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Background Neonatal healthcare professionals require frequent simulation-based education (SBE) to improve their cognitive, psychomotor and communication skills during neonatal resuscitation. However, current SBE approaches are resource-intensive and not routinely offered in all healthcare facilities. Serious games (board and computer based) may be effective and more accessible alternatives. Objective To review the current literature about serious games, and how these games might improve knowledge retention and skills in neonatal healthcare professionals. Method Literature searches of PubMed, Google Scholar, Cochrane Central Register of Controlled Trials, CINAHL, Web of Science and EMBASE databases were performed to identify studies examining serious games in neonatology. All games, such as board games, tabletop games, video games, screen-based simulators, tabletop simulators and virtual reality games were included. Results Twelve serious games were included in this review (four board games, five video games and three virtual reality games). Overall, knowledge improvement was reported for the RETAIN (REsuscitationTrAINing for healthcare professionals) board game (10% increase in knowledge retention) and The Neonatology Game (4.15 points higher test score compared with control). Serious games are increasingly incorporated into Nursing and Medical School Curriculums to reinforce theoretical and practical learning. Conclusions Serious games have the potential to improve healthcare professionals’ knowledge, skills and adherence to the resuscitation algorithm and could enhance access to SBE in resource-intensive and resource-limited areas. Future research should examine important clinical outcomes in newborn infants.
机译:背景技术新生儿医疗保健专业人员需要频繁的基于模拟的教育(SBE),以改善新生儿复苏期间的认知,精神电机和沟通技巧。然而,目前的SBE方法是资源密集型,并非在所有医疗机构中提供。严重的游戏(基于板和计算机)可能是有效且更可接近的替代方案。目的审查当前关于严肃游戏的文献,以及这些游戏如何改善新生儿医疗保健专业人员的知识保留和技能。方法文献搜索PubMed,Google Scholar,Cochrane Central Ressions的受控试验,CINAHL,科学和研讨会数据库的CONCHRANE中央登记册,以识别研究新生儿学中严重游戏的研究。所有游戏,如棋盘游戏,桌面游戏,视频游戏,基于屏幕的模拟器,桌面模拟器和虚拟现实游戏。结果十二场严重游戏中包含在此评论中(四场比赛,五个视频游戏和三个虚拟现实游戏)。总体而言,据报道了知识改进为保留(医疗保健专业人员的复苏)董事会游戏(知识保留的10%增加)和新生儿学游戏(与控制相比,4.15点高测试分数)。严重的比赛越来越多地融入护理和医学学校课程,以加强理论和实践学习。结论严重的游戏有可能提高医疗保健专业人员的知识,技能和遵守复苏算法,并可以增强资源密集型和资源有限的区域的访问。未来的研究应该审查新生儿婴儿的重要临床结果。

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