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Applying Gamification to the Library Orientation

机译:将游戏应用于图书馆定位

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By providing an overview of library services as well as the building layout, the library orientation can help newcomers make optimal use of the library. The benefits of this outreach can be curtailed, however, by the significant staffing required to offer in-person tours. One academic library overcame this issue by turning to user experience research and garnification to provide an individualized online library orientation for four specific user groups: undergraduate students, graduate students, faculty, and community members. The library surveyed 167 users to investigate preferences regarding orientation format, as well as likelihood of future library use as a result of the garnified orientation format Results demonstrated a preference for the gamified experience among undergraduate students as compared to other surveyed aroups.
机译:通过提供图书馆服务以及建筑布局的概述,图书馆方向可以帮助新移民实现图书馆的最佳使用。然而,这一外联的好处可以通过提供在私人旅游所需的重要人员来限制。一个学术图书馆通过转向用户体验研究和Garnification来提供四个特定用户组的个性化在线图书馆导向:本科生,研究生,教师和社区成员。该图书馆调查了167个用户来调查关于定向格式的偏好,以及由于Garnified的定向格式,因此未来的图书馆使用的可能性,结果表明,与其他调查的群体相比,本科生在本科生中的娱乐经验偏好。

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