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首页> 外文期刊>Evidence-based complementary and alternative medicine: eCAM >Comparative Effects of Isokinetic Training and Virtual Reality Training on Sports Performances in University Football Players with Chronic Low Back Pain-Randomized Controlled Study
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Comparative Effects of Isokinetic Training and Virtual Reality Training on Sports Performances in University Football Players with Chronic Low Back Pain-Randomized Controlled Study

机译:具有慢性低腰疼痛随机对照研究的高校足球运动员体育表演的同等训练与虚拟现实培养的比较影响

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Objective. The objective of this study is to find and compare the effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain. Design. This is a randomized, double-blinded controlled study. Methods. The study was conducted on 45LBP participants at university hospital. First group (n?=?15) received isokinetic training, second group (n?=?15) received virtual reality training, and the control group (n?=?15) received conventional training exercises for four weeks. Clinical (pain intensity and player wellness) and sports performance (40?m sprint, 4?×?5?m sprint, submaximal shuttle running, countermovement jump, and squat jump) scores were measured at baseline, after 4 weeks, 8 weeks, and 6 months. Results. Four weeks following training VRT group shows more significant changes in pain intensity and player wellness scores than IKT and control groups (p≤0.001). Sports performance variables (such as 40?m sprint, 4?×?5?m sprint, submaximal shuttle running, countermovement jump, and squat jump) scores also show significant improvement in VRT group than the other two groups (p≤0.001). Conclusion. Overall, our study suggests that strength training through virtual reality training protocol improves pain and sports performances than isokinetic training and other conventional trainings in university football players with chronic low back pain.
机译:客观的。本研究的目的是找到并比较慢性低腰疼痛的大学足球运动员体育表演的异步训练和虚拟现实培训的影响。设计。这是一个随机的双盲对照研究。方法。该研究是在大学医院的45个参加者进行的。第一组(n?=?15)接受了等因基训练,第二组(n?=?15)接受了虚拟现实培训,对照组(n?=?15)收到了四周的常规训练练习。临床(疼痛强度和球员健康)和运动性能(40?m Sprint,4?×5?5?5?5?5?5?5?5?5?5?在线测量基线,4周,8周,和6个月。结果。培训VRT组后四周显示疼痛强度和球员健康评分的更大变化,而不是IKT和对照组(P≤0.001)。运动性能变量(如40?M Sprint,4?×5?M Sprint,Subsaximal Shuttle运行,对策跳转和蹲伏)分数也显示VRT组的显着改善,而不是其他两组(P≤0.001)。结论。总体而言,我们的研究表明,通过虚拟现实培训协议的力量培训可以提高痛苦和体育表演而不是等内因训练和大学足球运动员的其他传统培训,慢性低腰疼痛。

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