首页> 外文期刊>Journal of Virtual Worlds Research >Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments
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Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments

机译:虚拟恐龙可以看到你吗?了解儿童对虚拟现实环境中的存在和现实区别的看法

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Despite the growing interest and use of virtual reality (VR) in American homes, there is a notable gap in empirical studies that examine VR and children. This study identifies two important research concepts in children's research that have been studied across many types of media 1) reality distinction and 2) presence, and applies them to studying VR experiences. Taking a qualitative approach, 6 to 8-year-old children (N=29) participated in a VR experience as an extension of the children’s television show called Dino Dana. During the child’s VR experience where they swam in a pool with dinosaurs, we recorded a computer capture of what the child sees within the VR experience; and a video recording of the child in the VR headset and their behaviors during the VR experience. In addition, children responded to questions before and after their VR experience. We observed several behaviors of how children attempted to test and assess the reality of VR (e.g. holding their breath). Through interviews, we also found that children had certain presence experiences within VR that challenged their understanding of reality, where the dinosaurs were treated as real and evoked social presence. This study builds on our understanding of how VR might impact on young children and their perception of VR experiences, which have important implications for VR researchers, designers, and consumers.
机译:尽管在美国房屋中越来越感兴趣和虚拟现实(VR),但在审查VR和儿童的实证研究中存在着显着的差距。本研究确定了在许多类型的媒体1)现实区别和2)存在中研究过的儿童研究中的两个重要研究概念,并应用于研究VR经验。采取定性方法,6至8岁的孩子(N = 29)参加了VR经验,作为儿童电视节目的延伸,称为Dino Dana。在孩子的VR体验期间,他们在恐龙游泳池的地方,我们记录了孩子在VR体验中看到的内容;在VR耳机的视频录制和VR体验期间的行为。此外,儿童在VR经验之前和之后回复了问题。我们观察了若干孩子如何试图测试和评估VR的现实(例如,抱着他们的呼吸)。通过采访,我们还发现,孩子们在VR中有一定的存在经验,这挑战了他们对现实的理解,恐龙被视为真实和诱发的社会存在。本研究建立了我们对VR如何影响幼儿的理解及其对VR经验的看法,这对VR研究人员,设计师和消费者来说具有重要意义。

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