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Video game console usage and US national energy consumption: Results from a field-metering study

机译:视频游戏机的使用和美国的国家能耗:现场计量研究的结果

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摘要

There has been an increased in attention placed on the energy consumption of miscellaneous electronic loads in buildings by energy analysts and policymakers in recent years. The share of electricity consumed by consumer electronics in US households has increased in the last decade. Many devices, however, lack robust energy use data, making energy consumption estimates difficult and uncertain. Video game consoles are high-performance machines present in approximately half of all households and can consume a considerable amount of power. The precise usage of game consoles has significant uncertainty, however, leading to a wide range of recent national energy consumption estimates. We present here an analysis based on field-metered usage data, collected as part of a larger field metering study in the USA. This larger study collected data from 880 households in 2012 on a variety of devices, including 113 game consoles (the majority of which are Generation 7 consoles). From our metering, we find that although some consoles are left on nearly 24 h/day, the overall average usage is lower than many other studies have assumed, leading to a US national energy consumption estimate of 7.1 TWh in 2012. Nevertheless, there is an opportunity to reduce energy use with proper game console power management, as a substantial amount of game console usage occurs with the television turned off. The emergence of Generation 8 consoles may increase national energy consumption.
机译:近年来,能源分析师和政策制定者越来越重视建筑物中各种电子负载的能耗。在过去的十年中,消费电子产品在美国家庭中消耗的电力份额有所增加。但是,许多设备缺乏可靠的能源使用数据,因此能耗估算变得困难且不确定。视频游戏机是大约一半家庭中​​使用的高性能机器,并且会消耗大量电能。然而,游戏机的精确使用具有很大的不确定性,导致最近对国家能源消耗的估计数很大。我们在此提出一种基于现场计量使用数据的分析,该数据是在美国进行的较大现场计量研究的一部分。这项规模更大的研究在2012年通过多种设备收集了880个家庭的数据,其中包括113个游戏机(其中大多数是第7代游戏机)。从我们的计量中,我们发现尽管某些游戏机每天将近24小时运转,但总体平均使用量却比许多其他研究假设的要低,导致2012年美国全国能源消耗量估计为7.1TWh。这是一个通过适当的游戏机电源管理降低能耗的机会,因为在关闭电视的情况下会大量使用游戏机。第8代游戏机的出现可能会增加国家的能源消耗。

著录项

  • 来源
    《Energy Efficiency》 |2015年第3期|509-526|共18页
  • 作者单位

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

    Environmental Consultant">(2);

    Environmental Energy Technologies Division Lawrence Berkeley National Laboratory">(1);

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Video game consoles; Energy use; Electricity consumption; Energy efficiency;

    机译:电子游戏机;能源使用;用电量;能源效率;

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