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A model for exploring players flow experience in online games

机译:探索玩家在线游戏体验的模型

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Purpose - Extending on flow theory, the purpose of this paper is to explore how interactivity (human-to-human interactivity and human-to-machine interactivity) and personal beliefs (perceived attractiveness, personal involvement, and perceived uncertainty) impact flow experience; this study also investigates how flow experience is related to replay intention. Furthermore, this is the first study to explore the relationship between perceived uncertainty and challenges in online gaming.
机译:目的-在流动理论的基础上,本文的目的是探讨交互性(人与人之间的交互性和人与机器之间的交互性)和个人信念(感知的吸引力,个人参与和不确定性)如何影响流动体验;这项研究还研究了流量体验与重播意图之间的关系。此外,这是第一个探索感知不确定性与在线游戏挑战之间关系的研究。

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