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The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews

机译:游戏参与度调查问卷的发展:视频游戏参与度的一种度量:对评论的回应

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This paper begins with an argument that most measure development in the social sciences, with its reliance on correlational techniques as a tool, falls short of the requirements for constructing meaningful, unidimensional measures of human attributes. By demonstrating how rating scales are ordinal-level data, we argue the necessity of converting these to equal-interval units to develop a measure that is both qualitatively and quantitatively defensible. This requires that the empirical results and theoretical explanation are questioned and adjusted at each step of the process. In our response to the reviewers, we describe how this approach was used to develop the Game Engagement Questionnaire (GEQ), including its emphasis on examining a continuum of involvement in violent video games. The GEQ is an empirically sound measure focused on one player characteristic that may be important in determining game influence.
机译:本文从一个论点开始,即社会科学中大多数度量发展的方法,都依赖于相关技术作为工具,因此无法满足构建有意义的,一维的人类属性度量的要求。通过论证等级量表如何为序数级数据,我们认为有必要将这些量表转换为等间隔单位,以开发一种在质和量上均可辩护的量度。这就要求在过程的每个步骤中都要对经验结果和理论解释进行质疑和调整。在我们对审稿人的答复中,我们描述了如何使用这种方法来开发游戏参与调查表(GEQ),包括强调检查暴力视频游戏的连续性。 GEQ是一种基于经验的声音测度,侧重于一个玩家特征,在确定游戏影响力方面可能很重要。

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