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Speech development of autistic children by interactive computer games

机译:通过互动计算机游戏发展自闭症儿童的言语能力

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Purpose - Speech disorder is one of the most common problems found with autistic children. The purpose of this paper is to investigate the introduction of computer-based interactive games along with the traditional therapies in order to help improve the speech of autistic children. Design/methodology/approach - From analysis of the works of Ivar Lovaas, it is already known that there are several disadvantages to the "applied behavior analysis" approach to solve the problems of autistic children; so the authors' methodologies were to encourage children with Autism Spectrum Disorders (ASD) to "play," where playing is mediated through technology. By creating technological methods of interaction (visual displays and physical robots), play and comfortable interactions can be garnered from children with autism. There is a feeling of "safety" in having the main form of interaction occur with non-humans. Further, these devices allow the child, rather than a third party, to be in control of the interactions. Findings - From the observations, it could found that the problems of autistic children have a wide range and it is almost impossible to design a single game for a group of children. Instead, each child needs to be treated individually. Hence, the authors are suggesting different types of games for different problems. Research limitations/implications - The authors have proposed some computer game-based therapies for two types of autism that are discussed in the paper. Interactive games can be built for other types too. After having a group of these games it can be an experimental topic to determine the order of execution of these therapies. However, the proposed games heavily depend on the instructors. Research should be conducted to minimize the duties of instructor. Social implications - The autism spectral disorders are denned by the qualitative impairments in social communication. Although the actual reason for autism is still unknown to the medical sciences, it has been proved to be the result of abnormal and irregular growth of cerebral neurons of human brains. People suffering from autism very often demonstrate a poor performance in social interactions and hence find it difficult to communicate with other people. So if vocalization can be encouraged at the age of 3, a pivotal age for children with ASD, this could lead to an increased communicative ability, which makes not only the child's life easier, but also increases their chances of functioning in the world around them. Originality/value - This paper offers a hierarchy of speaking skills and suggests corresponding games for each stage to achieve a necessary level of efficiency.
机译:目的-语言障碍是自闭症儿童最常见的问题之一。本文旨在研究基于计算机的互动游戏以及传统疗法的引入,以帮助提高自闭症儿童的言语能力。设计/方法/方法-从对Ivar Lovaas作品的分析来看,解决自闭症儿童问题的“应用行为分析”方法存在一些弊端;因此,作者的方法是鼓励患有自闭症谱系障碍(ASD)的儿童“玩耍”,而玩耍是通过技术来调节的。通过创建互动的技术方法(视觉显示和物理机器人),可以自闭症儿童获得游戏和舒适的互动。在与非人类互动的主要形式中,有一种“安全”的感觉。此外,这些设备允许孩子而不是第三方来控制交互。调查结果-从观察结果中可以发现,自闭症儿童的问题范围广泛,几乎不可能为一群儿童设计一个游戏。相反,每个孩子都需要单独对待。因此,作者建议针对不同问题的不同类型的游戏。研究局限性/含义-作者针对两种自闭症提出了一些基于计算机游戏的疗法,本文对此进行了讨论。也可以为其他类型构建互动游戏。在拥有一组这类游戏之后,确定这些疗法的执行顺序可能是一个实验性话题。但是,拟议的比赛在很大程度上取决于教练。应该进行研究以最大程度地减少教师的职责。社会影响-自闭症谱系障碍被社会交往中的质性障碍所界定。尽管自闭症的真正原因在医学界仍然未知,但是已经证明这是人脑大脑神经元异常和不规则生长的结果。自闭症患者通常在社交互动中表现较差,因此很难与他人交流。因此,如果可以鼓励在3岁时(ASD儿童的关键年龄)发声,这可能会导致交流能力增强,这不仅使孩子的生活更轻松,而且也增加了他们在周围世界工作的机会。原创性/价值-本文提供了口语表达能力的层次结构,并为每个阶段提出了相应的游戏建议,以达到必要的效率水平。

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