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Serious Game Design for Flooding Triggered by Extreme Weather

机译:严酷天气引发洪水的严肃游戏设计

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Managing crises with limited resources through a serious game is deemed as one of the ways of training and can be regarded as an alternative to a table-top exercise. This article presents the so-called “Operasjon Tyrsdal” serious game, inspired by a real case of extreme weather that hit the west coast of Norway. This reference case is used to add realism to the game. The game is designed for a single player, while the mechanics are framed in such a way that the player will have limited resources, and elevated event pressure over time. Beside applying an iterative Scrum method with seven Sprint cycles, we combined the development work with desk research and used the involvement of testers, including crisis responders. The resulting game has expected features and behaviors, is game(ful), but allow the player to learn through an “After Action” report that logs all player's decisions, which is intended to trigger discussions.
机译:通过严肃的游戏来用有限的资源管理危机被认为是培训的一种方式,并且可以被视为替代桌面练习的方法。本文介绍了所谓的“ Operasjon Tyrsdal”严肃游戏,其灵感来自袭击挪威西海岸的极端天气的真实案例。此参考案例用于增加游戏的真实感。游戏是为单个玩家设计的,而机制的设计方式则是使玩家的资源有限,并且随着时间的推移会增加事件压力。除了应用具有七个Sprint周期的迭代Scrum方法外,我们还将开发工作与案头研究相结合,并利用了包括危机响应者在内的测试人员的参与。生成的游戏具有预期的功能和行为,具有游戏性,但允许玩家通过“ After Action”报告学习,该报告记录了所有玩家的决策,旨在触发讨论。

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