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首页> 外文期刊>International journal of innovation in the digital economy >The Significance of the Hermeneutics of Play for Gamification: The Limits of Virtual and Real Gamification
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The Significance of the Hermeneutics of Play for Gamification: The Limits of Virtual and Real Gamification

机译:游戏解释学对游戏化的意义:虚拟游戏化和真实游戏化的局限性

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摘要

Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical consideration of these concepts is needed. This article uses phenomenological hermeneutics to discuss games, play, and gamification; it also addresses the development of gamifying planes within gamification studies. It hypothesizes that the academic discussion of gamification becomes more valid, ontologically, by focusing on the phenomenon and lived experience of play and playing from a phenomenological perspective. It presents an upcoming practical intervention, an empirical research design of case study of playing a virtual game, to demonstrate how the essence of play and the integrated spheres of virtual and real worlds could be approached. Thus, it could provide valuable information that is needed in the fast-developing domain of interventions in gamification and the game-business. On the basis of this study's theoretical findings, a broader ontological notion is suggested to overcome the subjectifying notion of player and the objectifying notion of games and play.
机译:游戏和娱乐在日常生活中越来越重要。因此,需要对这些概念进行哲学和理论上的考虑。本文使用现象学解释学来讨论游戏,玩法和游戏化。它还涉及游戏化研究中游戏机的发展。它假设,游戏化的学术讨论在本体论上通过关注现象的现象和生活经验以及从现象学的角度来看变得更加有效。它提出了一种即将到来的实际干预措施,是玩虚拟游戏的案例研究的经验研究设计,以演示如何接近玩法的本质以及虚拟世界和现实世界的融合领域。因此,它可以提供在游戏化和游戏业务干预的快速发展领域中所需的有价值的信息。根据这项研究的理论发现,提出了一种更广泛的本体论概念,以克服玩家的主观观念和游戏与游戏的客观观念。

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