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Internationalisation of the Korean online game industry: exemplified through the case of NCsoft

机译:韩国网络游戏产业的国际化:以NCsoft为例

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Companies from Korea have become leading actors in the rapidly growing global online game market, being a knowledge and creativity intensive industry. The development of the industry raises a number of questions of the internationalisation process of companies in the intersection of creative- and technology-intensive industries. Co-evolution with user groups also requires interpretation and linkages to knowledge of local user preferences, creating additional challenges in the internationalisation strategy, through the product-service interaction. This paper explores the internationalisation efforts of the Korean online game industry through a case study of the country's leading online game company.
机译:来自韩国的公司已成为知识和创造力密集型产业,在迅速发展的全球网络游戏市场中处于领先地位。在创意和技术密集型产业的交集中,产业的发展提出了公司国际化过程的许多问题。与用户群体的共同发展还需要对本地用户偏好的知识进行解释和链接,从而通过产品-服务交互在国际化战略中带来更多挑战。本文通过对韩国领先的网络游戏公司的案例研究,探讨了韩国网络游戏产业的国际化努力。

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