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Emotion Modeling and Interaction of NPCS in Virtual Simulation and Games

机译:虚拟仿真和游戏中NPCS的情感建模和交互

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摘要

Virtual simulations and games utilizing NPCs, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPCs, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotion model allows the player to better relate, understand and believe in characters in the virtual environment.
机译:现在,利用NPC或计算机控制的代理进行虚拟仿真和游戏比以往任何时候都更为重要。这些模拟中的许多模拟在NPC之间以及与人类玩家之间的交互中缺乏基于有效,刺激性和自然情感的行为。本文提出了一种基于心理学和社会学研究的易于使用,便携式,多样化和自适应的情感模型,供仿真和游戏设计师轻松地在虚拟世界中使用。所提出的情感模型使玩家能够更好地关联,理解和相信虚拟环境中的角色。

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