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Leadership styles and skills developed through game-based learning

机译:通过基于游戏的学习发展领导风格和技能

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Game-based learning (GBL) as a universal approach to developing leadership skills have been winning attention from researchers and practitioners. There are numerous studies which support the positive effects of games on learning and knowledge development; however, more research is needed regarding how games may influence development of leadership skills. This paper examines recent literature regarding game-based learning influence in leadership skills development and if new leadership styles can emerge during a collaborative gaming process. The research questions were: 1) what were the leadership skills developed, during a GBL course? Moreover, 2) what kind of leadership styles emerge in the gaming context? The methodological approach was quantitative and also qualitative, privileging the interpretative approach and the primary technique used was content analysis from the forums of discussion of 8 GBL courses with 15 participants in each course summing a total of 120 individuals and also factor analysis based on data collected by a questionnaire about the leadership skills developed, and which conducted to the identification of the leadership styles. The findings suggest that a game based learning approach is an effective approach to leadership skills development and the primary skills developed were: motivation, facilitation, coaching, mindset changing, and communication. The significant originality of the research was the analogy process between the games situations and the organisational life resulting on the creation of a leadership typology.
机译:基于游戏的学习(GBL)作为发展领导技能的通用方法,已引起研究人员和从业人员的关注。有大量研究支持游戏对学习和知识发展的积极影响。但是,关于游戏如何影响领导技能的发展,还需要进行更多研究。本文研究了有关基于游戏的学习对领导技能发展的影响以及在协作游戏过程中是否会出现新的领导风格的最新文献。研究的问题是:1)在GBL课程中培养了哪些领导技能?此外,2)在游戏环境中会出现什么样的领导风格?方法论方法是定量的和定性的,赋予解释性方法以特权,所使用的主要技术是来自讨论8个GBL课程的论坛的内容分析,每门课程有15名参与者,总计120个人,并且还基于收集的数据进行因子分析通过有关领导技能发展的问卷调查,并进行领导风格的识别。研究结果表明,基于游戏的学习方法是培养领导技能的有效方法,并且开发的主要技能包括:动机,促进,教练,思维方式改变和沟通。这项研究的显着原创性是游戏情境与组织生活之间的类比过程,这是建立领导类型的结果。

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