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首页> 外文期刊>The Journal of Economic Education >Reputations in Markets With Asymmetric Information: A Classroom Game
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Reputations in Markets With Asymmetric Information: A Classroom Game

机译:信息不对称的市场声誉:课堂游戏

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The authors describe a classroom game used to teach students about the impact of reputations in markets with asymmetric information. The game is an extension of Holt and Sherman's lemons market game and simulates a market under three information conditions. In the full information setting, all participants know both the quality and the price of the items for sale. In the second setting, sellers have better quality information than buyers. In the third setting, sellers maintain their information advantage, but buyers may post feedback on the sellers' performance. The posted feedback generally increases buyer trust and disciplines sellers, resulting in higher levels of trade and higher average product quality. The game can be completed in one class period and includes discussion questions.
机译:作者描述了一种课堂游戏,该游戏用于通过不对称信息向学生传授声誉在市场中的影响。该游戏是Holt和Sherman的柠檬市场游戏的扩展,并在三种信息条件下模拟了一个市场。在完整的信息设置中,所有参与者都知道待售商品的质量和价格。在第二种情况下,卖方比买方拥有更好的质量信息。在第三种情况下,卖方保持其信息优势,但是买方可以发布有关卖方绩效的反馈。发布的反馈通常会提高买家的信任度并约束卖家,从而导致更高的交易水平和更高的平均产品质量。游戏可以在一堂课的时间内完成,并包含讨论问题。

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