首页> 外文期刊>Journal of economic theory >Learning In Games With Strategic Complementaritiesrevisited
【24h】

Learning In Games With Strategic Complementaritiesrevisited

机译:重新审视具有战略互补性的游戏

获取原文
获取原文并翻译 | 示例
           

摘要

Fictitious play is a classical learning process for games, and games with strategic complementarities are an important class including many economic applications. Knowledge about convergence properties of fictitious play in this class of games is scarce, however. Beyond games with a unique equilibrium, global convergence has only been claimed for games with diminishing returns [V. Krishna, Learning in games with strategic complementarities, HBS Working Paper 92-073, Harvard University, 1992]. This result remained unpublished, and it relies on a specific tie-breaking rule. Here we prove an extension of it by showing that the ordinal version of strategic complementarities suffices. The proof does not rely on tie-breaking rules and provides some intuition for the result.
机译:虚拟游戏是游戏的经典学习过程,具有战略互补性的游戏是包括许多经济应用在内的重要类别。但是,关于此类游戏中虚拟游戏的收敛属性的知识很少。除了具有独特均衡性的博弈之外,仅针对收益递减的博弈才声称具有全局收敛性。克里希纳,《在具有战略互补性的游戏中学习》,哈佛商学院HBS工作论文92-073,1992年]。该结果仍未发布,并且取决于特定的抢七规则。在这里,我们通过证明战略互补性的序数版本已足够证明了它的扩展。证明不依赖平局规则,并且为结果提供了一些直觉。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号