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Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games

机译:培养编程学生的内在动力:致力于玩游戏

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Aim/Purpose The objective of this research is to investigate the effectiveness of educational games on learning computer programming. In particular, we are examining whether allowing students to manipulate the underlying code of the educational games will increase their intnnsic motivation.Background Young students are fond of playing digital games. Moreover, they are also interested in creating game applications. We try to make use of both of these facts.Methodology A prototype was created to teach the fundamentals of conditional structures. A number of errors were intentionally included in the game at different stages. Whenever an error is encountered, students have to stop the game and fix the bug before proceeding. A pilot study was conducted to evaluate this approach.Contribution This research investigates a novel approach to teach programming using educational games. This study is at the initial stage.Findings Allowing the programming students to manipulate the underlying code of the educational game they play will increase their intrinsic motivation.Recommendations for Practitioners Creating educational games to teach programming, and systematically allowing the players to manipulate the gaming logic, will be beneficial to the students.Recommendation for Researchers This research can be extended to investigate how various artificial intelligence techniques can be used to model the gamers, for example, skill level.Impact on Society The future generations of students should be able to use digital technologies proficiently. In addition, they should also be able to understand and modify the underlying code in the digital things (like Internet of Things) .This research attempts to alleviate the disenchantment associated with learning coding.Future Research A full scale evaluation — including objective evaluation using game scores — will be conducted. One-way MANOYA will be used to analyze the efficacy of the proposed intervention on the students' performance, and their intrinsic motivation and flow experience.
机译:目的/目的本研究的目的是研究教育游戏对学习计算机编程的有效性。特别是,我们正在研究允许学生操纵教育游戏的基本代码是否会增加他们的内在动力。背景青年学生喜欢玩数字游戏。此外,他们也对创建游戏应用程序感兴趣。我们试图利用这两个事实。方法论创建了一个原型来教授条件结构的基础。在游戏的不同阶段有意地包含了许多错误。每当遇到错误时,学生必须先停止游戏并修复错误,然后再继续。进行了初步研究以评估这种方法。贡献这项研究调查了一种使用教育游戏教授编程的新颖方法。这项研究尚处于初期阶段。发现允许编程学生操纵他们玩的教育游戏的基本代码将增加他们的内在动力。对从业者的建议创建教育性游戏来教编程,并系统地允许玩家操纵游戏逻辑对研究人员的建议该研究可以扩展为研究如何使用各种人工智能技术来建模玩家,例如技能水平。对社会的影响下一代的学生应该能够使用精通数字技术。此外,他们还应该能够理解和修改数字事物(如物联网)中的基础代码。这项研究试图减轻与学习编码相关的歧义。未来研究全面评估—包括使用游戏的客观评估。分数-将进行。单向MANOYA将用于分析建议的干预措施对学生表现的效果,以及他们的内在动力和流动经验。

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