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Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes

机译:平滑粒子流体动力学和行进立方体对流体场景的实时模拟

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摘要

Simulating fluid scenes in 3DGIS is of great value in both theoretical research and practical applications. To achieve this goal, we present an algorithm for simulation of fluid scenes based on smoothed particle hydrodynamics. A 3D spatial grid partition algorithm is proposed to increase the speed for searching neighboring particles. We also propose a real-time interactive algorithm about particle and surface topography. We use Marching Cubes algorithm to extract the surface of free moving fluids from particles data. Experiments show that the algorithms improve the rate of rendering frame in realtime, reduce the computing time, and extract good real effects of fluid surface.
机译:在3DGIS中模拟流体场景在理论研究和实际应用中都具有重要价值。为实现此目标,我们提出了一种基于平滑粒子流体动力学的流体场景模拟算法。提出了一种3D空间网格划分算法,以提高搜索相邻粒子的速度。我们还提出了一种有关粒子和表面形貌的实时交互式算法。我们使用Marching Cubes算法从粒子数据中提取自由移动流体的表面。实验表明,该算法提高了实时渲染帧的速率,减少了计算时间,并提取了良好的流体表面真实效果。

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  • 来源
    《Mathematical Problems in Engineering》 |2012年第10期|635631.1-635631.9|共9页
  • 作者单位

    College of Computer Science, Zhejiang University of Technology, Hangzhou 310023, China,State Key Laboratory of Software Development Environment, Beijing 100083, China;

    College of Computer Science, Zhejiang University of Technology, Hangzhou 310023, China;

    College of Computer Science, Zhejiang University of Technology, Hangzhou 310023, China;

    College of Computer Science, Zhejiang University of Technology, Hangzhou 310023, China;

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