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Further Thoughts on 'How Task Features Impact Evidence From Assessments Embedded in Simulations and Games'

机译:关于“任务特征如何影响模拟和游戏中嵌入评估的证据”的进一步思考

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摘要

The article: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" provided helpful illustrations regarding the implementation of evidence-centered assessment design (Mislevy & Haertel, 2006; Mislevy, Steinberg, & Almond, 1999) with games and simulations. We found the use of contrasting running examples, Newton's Playground (Shute & Ventura, 2013) and Mathematics Word Problem (Hiebert & Wearne, 1993), to be very useful in illustrating several key ideas of embedding assessments in games and simulations. For instance, we found the explanation of how to use games and construct maps useful particularly toward achieving the goal of measuring noncognitive constructs such as creativity and conscientiousness.
机译:文章:“任务功能如何影响模拟和游戏中嵌入的评估产生的证据”提供了有关以游戏和模拟实施以证据为中心的评估设计的有益说明(Mislevy&Haertel,2006; Mislevy,Steinberg和Almond,1999)。我们发现使用对比性的运行示例(牛顿游乐场(Shute&Ventura,2013)和数学单词问题(Hiebert&Wearne,1993))在说明将评估嵌入游戏和模拟中的几个关键思想时非常有用。例如,我们发现有关如何使用游戏和构造地图的说明对实现测量非认知构造(例如创造力和责任感)的目标特别有用。

著录项

  • 来源
    《Measurement》 |2014年第4期|51-53|共3页
  • 作者

    Maria Elena Oliveri; Saad Khan;

  • 作者单位

    Foundational and Validity Research, ETS, Rosedale Road, Princeton, N.T 08541;

    Center for Advanced Psychometrics Research, Educational Testing Service;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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