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Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning

机译:自我决定理论视角下的学习机制和游戏机制,促进基于数字游戏的学习动机

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Background. Using digital games for educational purposes has been associated withrnhigher levels of motivation among learners of different educational levels.rnHowever, the underlying psychological factors involved in digital game basedrnlearning (DGBL) have been rarely analyzed considering self-determinationrntheory (SDT); the relation of SDT with the flow experience has neither beenrnevaluated in the context of DGBL.rnAim. This article evaluates DGBL under the perspective of SDT in order to improvernthe study of motivational factors in DGBL.rnResults. In this paper, we introduce the LMGM-SDT theoretical framework, wherernthe use of DGBL is analyzed through the Learning Mechanics and GamernMechanics mapping model (LM-GM) and its relation with the components ofrnthe SDT. The implications for the use of DGBL in order to promote learners’rnmotivation are also discussed.
机译:背景。将数字游戏用于教育目的与不同教育水平的学习者的动机更高有关。然而,很少考虑自决论(SDT)来分析基于数字游戏的学习(DGBL)涉及的潜在心理因素。在DGBL.rnAim的背景下,SDT与流动经验的关系尚未得到评估。本文从SDT的角度对DGBL进行了评估,以改进DGBL中动机因素的研究。在本文中,我们介绍了LMGM-SDT理论框架,其中通过学习力学和GamernMechanics映射模型(LM-GM)分析了DGBL的使用及其与SDT组件的关系。还讨论了使用DGBL来促进学习者动机的含义。

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