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The perceptual world of a virtual Umwelt

机译:虚拟Umwelt的感知世界

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Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are being dissected today by neuro-scientific research, and, conversely, synthetic environments are being utilized to address psychological disorders. This article examines research on scientific and philosophical fields that advance the definition of representation, from an image-based realm as limited by previous popular media to an understanding of action and immersion, where attention is activated by change, and rooted in the body. From this perspective, the advent of embodied representation may not be as much of a change of medium, but the perceptual relation with the medium, the medium being a created Umwelt, where the virtual world builds the mind through the body.
机译:实时计算机图形和复杂的感觉输入挑战了过去基于静态图像的高度受限隐喻的假设。访问研究和游戏界面已普及了对跟踪技术的理解,这些技术可根据交互位移适应对象的动态移动和灵巧处理,从而将隐喻的范围从视觉现象扩展到物理现象。但是,在实时计算机图形或数字创建的合成环境出现之前,已经对行为和思想进行了深入研究。今天,神经科学研究正在研究环境,身体和思想之间的动态关系,相反,合成环境正被用于解决心理疾病。本文考察了科学和哲学领域的研究,这些研究提高了表示的定义,从以前的流行媒体所限制的基于图像的领域到对动作和沉浸感的理解,其中注意力通过变化而激活,并植根于身体。从这个角度来看,体现表示的出现可能不只是一种媒介的改变,而是与媒介的感性关系,媒介是被创造的Umwelt,虚拟世界在其中通过身体建立了思想。

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