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Using Participatory Computer Simulation to Explore the Process of Urban Evolution

机译:使用参与式计算机模拟探索城市演变过程

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When planners intervene in urban systems they seek in part to generate a positive response from those parts of a city outside of their control, namely the private market and private individuals. This response is difficult to predict due to the fact that the city is a nonlinear system of organized complexity. Models of cities which seek to explain this response are necessarily complicated and dynamic. Where an analytical solution is not possible we turn to computer simulation and interactive visualization in order to understand their output. Allowing human participation in such simulations provides a sandbox in which to experiment with the dynamic behaviour of an urban model and play a part in its evolution. Two possible options for structuring this participation are: toy retail systems, which allow unconstrained experimentation, and games, which impose rules and involve role-play and competition. To explore these ideas we construct a toy retail system and a two-player retail game, both of which are derived from an existing agent-based retail model. We explore the application of these systems to the metropolitan county of South Yorkshire in the UK.
机译:当规划者干预城市系统时,他们部分地希望从他们无法控制的城市部分,即私人市场和私人个人中产生积极的反应。由于城市是一个组织复杂的非线性系统,因此很难预测这种响应。试图解释这种反应的城市模型必然是复杂而动态的。在无法获得解析解决方案的地方,我们转向计算机模拟和交互式可视化以了解其输出。允许人类参与这样的模拟提供了一个沙箱,可以在其中测试城市模型的动态行为并参与其演变。构建这种参与的两种可能选择是:允许无限制实验的玩具零售系统,以及施加规则并涉及角色扮演和竞争的游戏。为了探索这些想法,我们构建了一个玩具零售系统和一个两人零售游戏,两者均源自现有的基于代理的零售模型。我们探索了这些系统在英国南约克郡都市县的应用。

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