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首页> 外文期刊>Journal of fiber bioengineering and informatics >3D Mesh Deformation Technology for Generation of Virtual Garments
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3D Mesh Deformation Technology for Generation of Virtual Garments

机译:用于生成虚拟服装的3D网格变形技术

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摘要

In recent years, the area of sketch-based virtual garments generation has attracted more and more attention. In this paper, we propose a new method to develop 3D virtual garments by applying mesh deformation technology for the sketch-based approach. Compared to the traditional methods, the 3D garments, generated by our method, can be obtained easily and directly. The technology of mesh deformation in our paper involves two algorithms: Laplacian mesh editing/optimization, and mean-value geometry encoding/decoding. Given the modified positions for a set of anchor vertices, the mean-value encoding and decoding are used to transform the positions for the rest of the mesh vertices. Laplacian mesh editing and optimization are capable of improving the quality of the triangulation while preserving the shape properties of the original models. The resulting 3D garment validates the effectiveness of the proposed method.
机译:近年来,基于草图的虚拟服装生成领域吸引了越来越多的关注。在本文中,我们提出了一种将网格变形技术应用于基于草图的方法来开发3D虚拟服装的新方法。与传统方法相比,通过我们的方法生成的3D服装可以轻松直接获得。本文中的网格变形技术涉及两种算法:拉普拉斯网格编辑/优化和均值几何编码/解码。给定一组锚点顶点的修改位置,则使用平均值编码和解码来转换其余网格顶点的位置。拉普拉斯网格编辑和优化能够改善三角剖分的质量,同时保留原始模型的形状属性。生成的3D服装验证了所提出方法的有效性。

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