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The design and evaluation of a peripheral device for use with a computer game intended for children with motor disabilities

机译:用于运动障碍儿童的计算机游戏用外围设备的设计和评估

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Many children with motor impairments cannot participate in games and jokes that contribute to their formation. Currently, commercial computer games there are few options of software and sufficiently flexible access devices to meet the needs of this group of children. In this study, a peripheral access device and a 3D computerized game that do not require the actions of dragging, clicking, or activating various keys at the same time were developed. The peripheral access device consists of a webcam and a supervisory system that processes the images. This method provides a field of action that can be adjusted to various types of motor impairments. To analyze the sensitivity of the commands, a virtual course was developed using the scenario of a path of straight lines and curves. A volunteer with good ability in virtual games performed a short training with the virtual course and, after 15 min of training, obtained similar results with a standard keyboard and the adapted peripheral device. A 3D game in the Amazon forest was developed using the Blender 3D tool. This free software was used to model the characters and scenarios. To evaluate the usability of the 3D game, the game was tested by 20 volunteers without motor impairments (group A) and 13 volunteers with severe motor limitations of the upper limbs (group B). All the volunteers( group A and B) could easily execute all the actions of the game using the adapted peripheral device. The majority positively evaluated the questions of usability and expressed their satisfaction. The computerized game coupled to the adapted device will offer the option of leisure and learning to people with severe motor impairments who previously lacked this possibility. It also provided equality in this activity to all the users. (C) 2014 Published by Elsevier Ireland Ltd.
机译:许多运动障碍儿童无法参加有助于其养成的游戏和玩笑。当前,商业计算机游戏几乎没有软件选择和足够灵活的访问设备来满足这一组儿童的需求。在这项研究中,开发了不需要同时拖动,单击或激活各种键的动作的外围访问设备和3D计算机游戏。外围访问设备由网络摄像头和处理图像的监控系统组成。这种方法提供了一个可以适应各种类型的运动障碍的作用域。为了分析命令的敏感性,使用直线和曲线路径的场景开发了虚拟课程。具有良好虚拟游戏能力的志愿者使用虚拟课程进行了简短的培训,经过15分钟的培训,使用标准键盘和改装的外围设备也获得了类似的结果。使用Blender 3D工具开发了Amazon森林中的3D游戏。该免费软件用于建模角色和场景。为了评估3D游戏的可用性,该游戏由20名无运动障碍的志愿者(A组)和13名上肢严重运动受限的志愿者(B组)进行了测试。所有志愿者(A和B组)都可以使用适配的外围设备轻松执行游戏的所有动作。多数人积极评价了可用性问题,并表示满意。与适配设备耦合的计算机游戏将为以前严重缺乏运动能力的人提供休闲和学习的选择。它还在此活动中为所有用户提供了平等。 (C)2014由爱思唯尔爱尔兰有限公司出版。

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