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Modified Fresnel computer-generated hologram directly recorded by multiple-viewpoint projections

机译:修正的菲涅耳计算机生成的全息图,通过多视点投影直接记录

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摘要

An efficient method for obtaining modified Fresnel holograms of real existing three-dimensional (3-D) scenes illuminated by incoherent white light is presented. To calculate the hologram, the method uses multiple-viewpoint projections of the 3-D scene. However, contrary to other similar methods, this one is able to calculate the Fresnel hologram of the 3-D scene directly rather than calculating a Fourier hologram first. This significantly decreases the amount of calculations needed to obtain the hologram and also reduces the reconstruction errors. The proposed method is first mathematically introduced and then demonstrated by both simulations and experiments.
机译:提出了一种获得通过非相干白光照明的真实现有三维(3-D)场景的修正菲涅耳全息图的有效方法。为了计算全息图,该方法使用3-D场景的多视点投影。但是,与其他类似方法相反,该方法能够直接计算3D场景的菲涅耳全息图,而无需先计算傅立叶全息图。这显着减少了获得全息图所需的计算量,并且还减少了重建误差。首先以数学方式介绍了该方法,然后通过仿真和实验对其进行了演示。

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