>For communicating urban flood risk to authorities and the public, a realistic three-dimensional visual display is frequently more suitable than d'/> Virtual reality in urban water management: communicating urban flooding with particle-based CFD simulations
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Virtual reality in urban water management: communicating urban flooding with particle-based CFD simulations

机译:城市水管理中的虚拟现实:通过基于粒子的CFD模拟沟通城市洪水

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>For communicating urban flood risk to authorities and the public, a realistic three-dimensional visual display is frequently more suitable than detailed flood maps. Virtual reality could also serve to plan short-term flooding interventions. We introduce here an alternative approach for simulating three-dimensional flooding dynamics in large- and small-scale urban scenes by reaching out to computer graphics. This approach, denoted ‘particle in cell’, is a particle-based CFD method that is used to predict physically plausible results instead of accurate flow dynamics. We exemplify the approach for the real flooding event in July 2016 in Innsbruck.
机译: >用于向当局和公众传播城市洪水风险,逼真的三维视觉显示器经常比详细洪水更合适 地图。 虚拟现实也可以用于计划短期洪水干预。 我们介绍了一种替代方法,可以通过达到计算机图形来模拟大型和小城市场景中的三维洪水动态。 这种方法表示为“细胞中的粒子”,是一种基于粒子的CFD方法,用于预测物理合理的结果而不是精确的流动动态。 我们举例说明了2016年7月在Innsbruck的真正洪水事件的方法。

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