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Validation of a Virtual Reality Buffet environment to assess food selection processes among emerging adults

机译:验证虚拟现实自助式环境,以评估新兴成人中的食物选择过程

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摘要

Emerging adulthood is a critical developmental period for examining food- and eating-related behaviors as long-term weight-related behavioral patterns are established. Virtual really (VR) technology is a promising tool for basic and applied research on eating and food-related processes. Thus, the present study tested the validly and user perceptions of a highly immersive and realistic VR food buffet by: (1) comparing participants' food selections made in the VR buffet and a real-world (RW) food buffet cafeteria one-week apart, and (2) assessing participants' rated perceptions of their VR experience (0-100 scale). Participants comprised an ethnically diverse sample of emerging adults (N = 35, M-age = 20.49, SD = 2.17). Results revealed that participants' food selections in the VR and RW food buffets were significantly and positively correlated in Kcals, grams, carbohydrates, and protein (all p's < 0.05). Moreover, participants perceived that (a) the VR buffet was natural (M = 70.97, SD = 20.92), (b) their lunch selection in the VR buffet represented a lunch they would select on an average day (M = 84.11, SD = 15.92); and (c) their selection represented a lunch they would select if the same foods were available (M = 91.29, SD = 11.00). Our findings demonstrated the validly and acceptability of our highly immersive and realistic VR buffet for assessing food selection that is generalizable to RW food settings one-week apart without precisely matched foods. The findings of this study support the utility of VR as a validated tool for research on psychological and behavioral food-related processes and training interventions among emerging adults.
机译:由于建立了长期体重相关的行为模式,涌现成年期是检查食物和饮食相关行为的关键发展。虚拟实际(VR)技术是一种有前途的进食和食品相关过程的基础和应用研究工具。因此,目前的研究通过以下方式测试了对高度沉浸式和现实的VR食品自助餐的有效和用户的看法:(1)比较VR自助餐和现实世界(RW)食品自助餐自助餐的参与者的食物选择(2)评估参与者对其VR经验的评价感知(0-100规模)。参与者包括一种种族多样化的新兴成人样本(n = 35,m岁= 20.49,sd = 2.17)。结果表明,参与者在VR和RW食物自助液中的食物选择在KCALS,克,碳水化合物和蛋白质中显着和正相关(所有P的<0.05)。此外,参与者认为(a)VR自疗自然(m = 70.97,sd = 20.92),(b)他们在VR自助餐中的午餐选择代表了一个平均日期的午餐(m = 84.11,sd = 15.92); (c)他们的选择代表了一个午餐,如果有相同的食物,他们会选择相同的食物(m = 91.29,sd = 11.00)。我们的研究结果证明了我们高度沉浸式和现实的VR自助餐的有效和可接受性,用于评估食物选择,这是一周内的rw食品环境,没有精确匹配的食物。本研究的调查结果支持VR作为验证工具,用于研究新兴成年人的心理和行为食品相关过程和培训干预措施。

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