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ICCM2016: The Implementation of Two-Dimensional Multi-Block Lattice Boltzmann Method on GPU

机译:ICCM2016:在GPU上实现二维多块格子Boltzmann方法

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摘要

A straightforward implementation of the Multi-Block Lattice Boltzmann Method (MB-LBM) on a Graphics Processing Unit (GPU) is presented to accelerate the simulation of fluid flows in two-dimensional geometries. The algorithm is measured in terms of both accuracy and efficiency with the benchmark cases of the lid-driven cavity flow and the flow past a circular cylinder, and satisfactory results are obtained. The results show that the performance on GPU becomes even better with the amount of data increasing. Moreover, the arrangement of the computational domain has a significant effect on the efficiency. These results demonstrate the great potential of GPU on the MB-LBM, especially when dealing with massive data.
机译:提出了在图形处理单元(GPU)上的多块格子Boltzmann方法(MB-LBM)的直接实现以加速二维几何形状中的流体流的模拟。 根据精度和效率来测量算法,利用盖子驱动腔流量的基准情况和圆柱体的流动,获得令人满意的结果。 结果表明,通过增加的数据量,GPU的性能变得更好。 此外,计算结构域的布置对效率具有显着影响。 这些结果表明了GPU对MB-LBM的巨大潜力,特别是在处理大规模数据时。

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