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首页> 外文期刊>The quarterly journal of experimental psychology: QJEP >How difficult is it for adolescents to maintain attention? The differential effects of video games and sports
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How difficult is it for adolescents to maintain attention? The differential effects of video games and sports

机译:青少年难以保持关注? 视频游戏和运动的差异效果

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Despite a large body of evidence suggests positive effects of playing action video games and practising sports on various visual attentional skills, the impact of these activities on the ability to maintain attention over prolonged periods of time (i.e., sustained attention) has been largely neglected. Here, we first explored free-time habits on a group of 310 adolescents by means of a self-reported questionnaire. We found an inverse relationship between the time spent with sports and video games, but not with other extra-scholastic activities: the time spent practising sports and playing video games clearly competed with each other, with the more-intensive-sport practitioners being less involved in video game play. Next, we directly measured sustained attention and other attentional skills in a subgroup of 76 participants, divided as a function of their time spent in sports and action video games. In particular, sustained attention was assessed by means of two tasks: a classic exogenous task, requiring participants to attend to a flashing visual stimulus; and an internal (endogenous) sustained attention task, requiring participants to synchronise their manual responses to the rhythm of auditory pulses presented in an earlier phase. As previously documented, we found that action video game players displayed worse ability to maintain attention over time, as compared with non-action players. In striking contrast, intensive sports practice was associated with an increased ability to maintain attention over time. Overall, these findings unveil distinct cascading effects on sustained attention induced by doing sport and playing action video games.
机译:尽管有大量证据表明,在各种视觉注意力技能上发挥行动视频游戏和练习运动的积极影响,但这些活动对长时间长时间保持关注的能力(即,持续的注意)已经很大程度上被忽视了。在这里,我们首先通过自我报告的调查问卷探索了一组310名青少年的自由习惯。我们在与运动和视频游戏所花费的时间之间发现了反向关系,但与其他超学院活动不相关:练习运动和玩视频游戏的时间相互竞争,更加强烈的运动从业者越来越小在视频游戏中。接下来,我们直接测量了76名参与者的亚组中的持续关注和其他注意力技能,划分为他们在体育和行动视频游戏中度过的时间。特别是,通过两项任务评估持续关注:经典的外生任务,要求参与者参加闪烁的视觉刺激;和内部(内源性)持续的注意任务,要求参与者将其手动响应同步到较早阶段呈现的听觉脉冲的节奏。如前所述,与非动作玩家相比,我们发现动作视频游戏玩家显示出在时间上保持注意力的更糟糕的能力。在引人注目的对比中,密集的体育实践与随着时间的推移保持关注的增加有关。总体而言,这些发现对通过进行体育和演奏动作视频游戏引起的持续关注揭开了不同的级联影响。

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