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Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning

机译:增强中小学教育的学习经验:对基于增强现实游戏的最新趋势的系统审查

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摘要

There is a significant body of research relating to augmented reality (AR) uses for learning in the primary and the secondary education sectors across the globe. However, there is not such a substantial amount of work exploring the combination of AR with game-based learning (ARGBL). Although ARGBL has the potential to enable new forms of teaching and transform the learning experience, it remains unclear how ARGBL applications can impact students' motivation, achievements, and learning performance. This study reports a systematic review of the literature on ARGBL approaches in compulsory education considering the advantages, disadvantages, instructional affordances, and/or effectiveness of ARGBL across various primary and secondary education subjects. In total, 21 studies published between 2012 and 2017 in 11 indexed journals were analysed, with 14 studies focusing on primary education and 7 on secondary. The main findings from this review provide the current state of the art research in ARGBL in compulsory education. Trends and the vision towards the future are also discussed, as ARGBL can potentially influence the students' attendance, knowledge transfer, skill acquisition, hands-on digital experience, and positive attitude towards their learning. This review aims to lay the groundwork for educators, technology developers, and other stakeholders involved in the development of literacy programmes for young children by offering new insights with effective advice and suggestions on how to increase student motivation and improve learning outcomes and the learning experience by incorporating ARGBL into their teaching.
机译:有一个重要的研究与增强现实(AR)用于学习在全球的主要教育部门和中学教育部门。然而,没有基于基于游戏的学习(Argbl)的AR的组合没有这样的工作。虽然argbl有可能启用新形式的教学和改造学习经验,但它仍然尚不清楚argbl应用程序如何影响学生的动机,成就和学习绩效。本研究报告说,在义务教育中,对义务教育中的辩论方法进行了系统审查,考虑到各种中小学和中学教育科目的argbl的优势,缺点,教学可供和/或有效性。共分析了2012年和2017年在11项索引期刊之间发表的21项研究,其中14项研究侧重于初等教育和次级学生7。本次审查的主要结果为义务教育中的Argbl提供了现有的艺术研究状态。还讨论了趋势和对未来的愿景,因为argbl可能会影响学生的出勤率,知识转移,技能获取,动手数字经验以及对学习的积极态度。本综述旨在通过提供有关如何提高学生动机的有效建议和建议的新见解,为教育工作者,技术开发商和其他利益相关者奠定基于教育工作计划和其他利益攸关方的基础,并提供有关如何提高学生动机的有效咨询和建议以及改善学习成果以及学习经验将argbl纳入他们的教学。

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