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Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

机译:使用基于HMD的沉浸式VR技术验证体验性学习的可能性和有效性

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This paper examines the possibility of experiential learning in a virtual space using head-mounted-display-based immersive virtual reality (VR) technologies. Experiential learning refers to learning through direct experiences in the context of learning. Realistically, experiential learning is impossible in most cases, but VR technologies allowing direct interaction with virtual environments and objects are being developed and commercialized. These technologies are predicted to enhance vividness, interactivity, presence, flow, and experientiality, and increase the expectations of the possibility of experiential learning using VR. Thus, in this study, an experiment was conducted to verify such possibility. The analysis of the experiment results showed that the tactile interactivity and presence improved with the use of enhanced interaction technologies in VR, and in terms of experientiality, the experiment participants became highly aware of the exploratory stage, referring to the level of experience of being exposed to an interesting site and directly touching an object in the currently enhanced VR in providing direct tactile and locomotive interactivity. Furthermore, the fact that the learning effect is also partially enhanced was discovered. Accordingly, it was determined that experiential learning using VR is possible based on the experiment results, which showed that the enhanced vividness and interactivity of VR technologies allow the users to closely recognize virtual experiences as direct experiences, and that the learning effect is enhanced. It was also determined that experiential learning in a virtual environment that is identical to an experience in reality would be made possible in the near future based on continued technological development.
机译:本文介绍了使用基于头戴式显示的沉浸式虚拟现实(VR)技术的虚拟空间中经验学习的可能性。经验学习是指通过学习背景下的直接经验学习。现实地,在大多数情况下,体验性学习是不可能的,但是允许与虚拟环境和对象直接交互的VR技术正在开发和商业化。预计这些技术旨在增强鲜艳,交互,存在,流动和体验性,并提高使用VR的体验学习可能性的预期。因此,在本研究中,进行了实验以验证这种可能性。实验结果的分析表明,触觉相互作用和存在随着VR中的使用增强的相互作用技术而改善,实验参与者对探索性阶段的高度意识到,提及暴露的经验水平对于一个有趣的网站,直接触摸当前增强的VR中的物体,提供直接的触觉和机车交互。此外,发现了学习效果也是部分增强的事实。因此,确定使用VR的经验学习是基于实验结果,这表明VR技术的增强的鲜艳度和相互作用允许用户将虚拟体验密切认识到直接经验,并且学习效果得到增强。还确定了在不久的技术发展中,在不久的工艺发展中可以在不久的将来与现实经验相同的虚拟环境中的经验学习。

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