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Implementation of Spatial Interaction System Using Transparent Display

机译:使用透明显示实现空间交互系统

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This study proposes a method for controlling a 3D entity shown on a transparent display by distinguishing between the hand and object using a single depth camera and by extracting relevant information for each. The hardware configuration for controlling a 3D entity has been presented. To enable the control of a 3D entity, a target area where the distinction between the hand and the object is made is extracted in the preprocessing stage. The extracted target area images are normalized to an identical size, and projected onto Zernike moment basis functions. The database is built based on moment values converted from projected images to distinguish the hand from object when input images are presented on a real time basis. This study also presents a method for interacting with a 3D entity using hand and object. To validate the performance of the system, an evaluation of recognition rate and time was performed.
机译:本研究提出了一种通过使用单个深度相机区分手和对象来控制透明显示器上所示的3D实体的方法,并通过提取每个深度相机。 已经呈现用于控制3D实体的硬件配置。 为了使得能够控制3D实体,在预处理阶段中提取了所做的手和对象之间的区别的目标区域。 提取的目标区域图像被标准化为相同的大小,并投影到Zernike矩基函数上。 数据库基于从投影图像转换的时刻值来构建,以便在实时呈现输入图像时将手从对象区分开。 本研究还介绍了使用手和对象与3D实体交互的方法。 为了验证系统的性能,执行识别率和时间的评估。

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