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Application of vector graphics binaryzation and refining treatment in two-dimensional animation modeling

机译:矢量图形二进制化和精炼治疗在二维动画建模中的应用

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摘要

Two-dimensional animation production technology which tends to be more mature has played a significant role in all aspects of society. Study on two-dimensional animation production technology is usually divided into three aspects: two-dimensional bitmap image vectorization, automatic generation and coloring of in-between frames and threedimensional assistance of two-dimensional image rendering. In this paper, the vectorization of two-dimensional bitmap image was emphatically studied, and the image preprocessing operation was introduced in detail. The realization of two-dimensional vector graphics is based on computer graphics, including image preprocessing and vector representation. Based on the theories and practice, a specific algorithm for the preprocessing of twodimensional vector graphics was given, and the key frames of the animation were plotted and preprocessed.
机译:在社会的各个方面,二维动画生产技术在社会各个方面发挥了重要作用。 二维动画生产技术的研究通常分为三个方面:二维位图图像矢量化,自动生成和在帧之间的帧之间的着色和三维图像渲染的三维辅助。 在本文中,重点研究了二维位图图像的矢量化,详细介绍了图像预处理操作。 实现二维向量图形的实现基于计算机图形,包括图像预处理和矢量表示。 基于理论和实践,给出了一种用于预处理Twodimensional向量图形的特定算法,并且绘制了动画的关键帧并预处理。

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