...
首页> 外文期刊>Journal of personality and social psychology >Episodic Simulation Reduces Intergroup Bias in Prosocial Intentions and Behavior
【24h】

Episodic Simulation Reduces Intergroup Bias in Prosocial Intentions and Behavior

机译:epiSodic模拟减少了女性意图和行为中的跨组偏差

获取原文
获取原文并翻译 | 示例
           

摘要

People frequently feel less empathy for and offer less aid to out-groups in need relative to their in-groups. Most attempts aimed at reducing intergroup bias in helping emphasize group-focused cognitions and emotions. However, little is known about how the sensory properties of intergroup episodes informs intergroup decisions. Here we investigate whether episodic simulation (i.e., the ability to imagine events in a specific time and place) (a) increases participants' general willingness to help, and (b) decreases the difference in prosocial intentions and behavior toward in-group versus out-group targets. Experiment 1 revealed that imagining a helping episode significantly increased self-reported intention to help in-group and out-group targets, and eliminated the gap between groups relative to a control manipulation. Path modeling analyses indicated that the effect of episodic simulation was mediated by the vividness of the imagined episode and heightened perspective-taking for the target. Experiment 2 replicated these findings and ruled out reduced encoding of group membership as an explanation for the effect. Experiment 3 demonstrated that the effect of episodic simulation on prosocial intentions was distinct from the effects of imagining people (or contact with them). Experiments 4 and 5 replicated previous experiments with helping behaviors (i.e., writing in a letter of support to the victim of a misfortune; monetary donation to the person in need). These results shed light on a previously unexplored channel of group debasing and conflict reduction. We close by considering implications for future research at the intersection of episodic and intergroup processes.
机译:人们经常感到不那么同情,并提供不需要群体的援助。大多数旨在减少互相偏见的大多数尝试,帮助强调群体集中的认知和情绪。但是,关于如何如何如何通知互组决策的感官属性知之甚少。在这里,我们调查情节模拟(即,在特定时间和地点中想象事件的能力)(a)增加参与者的普遍意愿,(b)降低了对本集团的口语意图和行为的差异-group目标。实验1透露,想象一个帮助情节显着增加了自我报告的自我报告的意图,以帮助群体和出局的目标,并消除了相对于控制操纵之间的差距。路径建模分析表明,情节模拟的效果是由想象的剧集的鲜艳度介导的,并为目标提高了视角。实验2复制了这些发现,并排除了群体成员的编码,作为效果的解释。实验3表明,情节模拟对女性意图的影响与想象人(或与他们联系)不同。实验4和5通过帮助行为(即,在不幸的受害者中写出撰写的人写作的先前实验;货币捐赠给有需要的人)。这些结果阐明了以前未开发的集团争论和减少冲突的渠道。通过考虑对剧目和互动过程交叉口的未来研究的影响,我们结束。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号