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首页> 外文期刊>Journal of stroke and cerebrovascular diseases: The official journal of National Stroke Association >The Role of Personalized Virtual Reality in Education for Patients Post Stroke-A Qualitative Case Series
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The Role of Personalized Virtual Reality in Education for Patients Post Stroke-A Qualitative Case Series

机译:个性化虚拟现实在教育中的作用卒中后患者 - 一个定性案例系列

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Background: Education is essential to promote prevention of recurrent stroke and maximize rehabilitation; however, current techniques are limited and many patients remain dissatisfied. Virtual reality (VR) may provide an alternative way of conveying complex information through a more universal language. Aim: To develop and conduct preliminary assessments on the use of a guided and personalized 3D visualization education session via VR, for stroke survivors and primary caregivers. Methods: Four poststroke patients and their 4 primary caregivers completed the 3D visualization education session as well as pre- and postintervention interviews. Each patient had a different stroke etiology (i.e., ischemic thrombotic stroke, ischemic embolic stroke, hemorrhagic stroke, and transient ischemic attack followed by ischemic stroke, respectively). This new approach uses preintervention interview responses, patient MRI and CT datasets, VR head mounted displays, 3D computer modeling, and game development software to develop the visualization. Pre- and postintervention interview responses were analyzed using a qualitative phenomenological methodology approach. Results: All participants safely completed the study and were highly satisfied with the education session. In this subset of participants, prior formal stroke education provision was limited. All participants demonstrated varied improvements in knowledge areas including brain anatomy and physiology, brain damage and repair, and stroke-specific information such as individual stroke risk factors and acute treatment benefits. These improvements were accompanied by feelings of closure, acceptance, and a greater motivation to manage their stroke risk. Conclusions: Preliminary results suggest this approach provides a safe and promising educational tool to promote understanding of individualized stroke experiences.
机译:背景:教育对于促进预防复发性卒中并最大化康复至关重要;然而,目前的技术有限,许多患者仍然不满意。虚拟现实(VR)可以通过更普遍的语言提供传送复杂信息的替代方式。目的:为通过VR开发和对使用引导和个性化3D可视化教育课程的初步评估,用于中风幸存者和初级护理人员。方法:四名卒中患者及其4个主要护理人员完成了3D可视化教育课程以及预后和后期采访。每位患者具有不同的中风病程(即,缺血性血栓性卒中,缺血性栓塞中风,出血性卒中和短暂性缺血性攻击,然后分别为缺血性卒中。这种新方法使用预领取专访面试响应,患者MRI和CT数据集,VR头戴式显示器,3D计算机建模和游戏开发软件来开发可视化。使用定性现象方法方法分析预先和后立即采访的答复。结果:所有参与者都安全完成了该研究,并对教育课程非常满意。在这个参与者的中,先前的正式中风教育提供有限。所有参与者都展示了知识区域的各种改善,包括脑解剖和生理学,脑损伤和修复以及中风特异性信息,如个人中风危险因素和急性治疗益处。这些改进伴随着闭包,接受和更大的动力来管理他们的卒中风险。结论:初步结果表明,这种方法提供了一种安全和有希望的教育工具,以促进对个性化的中风经验的理解。

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