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首页> 外文期刊>Journal of the American College of Nutrition >Rationale and Design of an Online Educational Program Using Game-Based Learning to Improve Nutrition and Physical Activity Outcomes Among University Students in the United Kingdom
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Rationale and Design of an Online Educational Program Using Game-Based Learning to Improve Nutrition and Physical Activity Outcomes Among University Students in the United Kingdom

机译:基于游戏学习的在线教育计划的理由与设计,提高英国大学生营养与体育活动

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Objective: To assess the impact of an online game-based educational program on nutrition knowledge and dietary and physical activity habits among university students in the United Kingdom. Design: Randomized controlled trial with pre- and postintervention comparisons. Setting: Two higher education settings in London, UK. Subjects: Current undergraduate and postgraduate students of two universities (n = 88) aged 18-34 years are randomly allocated to an intervention (n = 44) or a control group (n = 44). Intervention: The intervention group will receive access to an educational website and online quizzes with gamification elements, including information about healthy eating and physical activity. The control group will receive no information. Duration of the intervention will be 10 weeks. Measures of Outcome: Primary outcome is nutrition knowledge. Secondary outcomes include dietary and activity habits. Nutrition knowledge and dietary and activity habits will be assessed using questionnaires. Weekly steps will be counted using pedometers. Assessment of anthropometric and metabolic risk factors will take place. Analysis: Quantitative analysis will investigate changes in nutrition knowledge between the two groups of the study population. Linear regression analysis will be used, if the data follow the normal distribution (otherwise binomial regression analysis), to examine whether field of study, residence status, body mass index (BMI), and demographic factors affect nutrition knowledge. Associations between changes in knowledge and dietary and physical activity behavior will be assessed by correlations.
机译:目的:评估在英国大学生营养知识和膳食和体育习惯的影响。设计:随机对照试验,具有前提和后立即比较。环境:英国伦敦的两个高等教育设置。主题:目前18-34岁的大学(n = 88)的本科和研究生随机分配给干预(n = 44)或对照组(n = 44)。干预:干预小组将获得对教育网站和在线测验的访问,包括游戏化元素,包括有关健康饮食和身体活动的信息。对照组将无法收到任何信息。干预的持续时间将是10周。结果措施:主要结果是营养知识。二次结果包括饮食和活动习惯。将使用问卷评估营养知识和饮食和活动习惯。每周步骤将使用计步器计算。举行评估人类测量和代谢风险因素。分析:定量分析将研究两组研究人群的营养知识的变化。如果数据遵循正常分布(否则二项式回归分析),将使用线性回归分析,以检查学习,居住地,体重指数(BMI)和人口因子是否影响营养知识。相关性评估知识和膳食变化与身体活动行为之间的关联。

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